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<blockquote data-quote="TerraDave" data-source="post: 3950443" data-attributes="member: 22260"><p>I think many of us have that problem...</p><p></p><p>Back to conversion:</p><p></p><p>4th ed is supposed to be "simpler". Its supposed to have a flatter power curve and more room for error in terms of putting PCs against opponents of the wrong level. </p><p></p><p>So, you take an old module, you take the 4thed monster manual, and when you get to an encounter, use the monster from there, with the 4th ed stats and rules....You would need to go through it once to at least get an averge level so you are in the ballpark. </p><p></p><p>Some issues:</p><p></p><p><strong>Non-4th ed monsters: </strong> this you have to wing, but Necro has promised a 4th ed Tome of Horrors, and we should get a new official MM just about every year. So many should be covered.</p><p></p><p><strong>NPCs:</strong> The DMG should have samples, and these are, again, supposed to be simpler. So a quick replacement might be used. </p><p></p><p><strong>Skills:</strong> Smaller list, again simple, so you should be able to wing these, and DCs, as needed</p><p></p><p><strong>Terrain:</strong> supposed to be more important. Again, look at the DMG, then wing it, maybe throwing some "interactive" terrain in advane where appropriate in the module.</p><p></p><p><strong>Treasure:</strong> OK, this is a problem. Might require systemic rescaling and replacement...but you know what I think....thats right...wing it. </p><p></p><p>Thinking about this, and all that winging it, it would both be a good way to test 4th ed to see if it lives up to its promises, and put a 1st edition feel into your game.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 3950443, member: 22260"] I think many of us have that problem... Back to conversion: 4th ed is supposed to be "simpler". Its supposed to have a flatter power curve and more room for error in terms of putting PCs against opponents of the wrong level. So, you take an old module, you take the 4thed monster manual, and when you get to an encounter, use the monster from there, with the 4th ed stats and rules....You would need to go through it once to at least get an averge level so you are in the ballpark. Some issues: [B]Non-4th ed monsters: [/B] this you have to wing, but Necro has promised a 4th ed Tome of Horrors, and we should get a new official MM just about every year. So many should be covered. [B]NPCs:[/B] The DMG should have samples, and these are, again, supposed to be simpler. So a quick replacement might be used. [B]Skills:[/B] Smaller list, again simple, so you should be able to wing these, and DCs, as needed [B]Terrain:[/B] supposed to be more important. Again, look at the DMG, then wing it, maybe throwing some "interactive" terrain in advane where appropriate in the module. [B]Treasure:[/B] OK, this is a problem. Might require systemic rescaling and replacement...but you know what I think....thats right...wing it. Thinking about this, and all that winging it, it would both be a good way to test 4th ed to see if it lives up to its promises, and put a 1st edition feel into your game. [/QUOTE]
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