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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="5ekyu" data-source="post: 7825016" data-attributes="member: 6919838"><p>I am not sure I see your position here.</p><p></p><p>I have seen dwarven fighter be a force that pretty much dared the opposition to stop him before he killed them one by one due to the combination of expertise in build, equip, and play.</p><p></p><p>I have seen barbarians switch between strike and grapple at key moments to change the complexion of the entire fight on a thought.</p><p></p><p>I have certainly seen rogues change the situations dramatically with well executed sneaks in addition to all their explore or social play.</p><p></p><p>I have seen monks turn into veritable made hunters in combat carrying mages like nightmares. </p><p></p><p>And for any of them, I have seen their backgrounds and other creative play drive scenes, plots, adventures and campaigns like no tomorrow.</p><p></p><p>So, this difference in gameplay experience and skilled play ir whatever else you sort of allude to but not pinpoint is not something I myself have seen. </p><p></p><p>Which would imply it's not actually something tied to class (which our games likely share) but to some other difference in our games.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7825016, member: 6919838"] I am not sure I see your position here. I have seen dwarven fighter be a force that pretty much dared the opposition to stop him before he killed them one by one due to the combination of expertise in build, equip, and play. I have seen barbarians switch between strike and grapple at key moments to change the complexion of the entire fight on a thought. I have certainly seen rogues change the situations dramatically with well executed sneaks in addition to all their explore or social play. I have seen monks turn into veritable made hunters in combat carrying mages like nightmares. And for any of them, I have seen their backgrounds and other creative play drive scenes, plots, adventures and campaigns like no tomorrow. So, this difference in gameplay experience and skilled play ir whatever else you sort of allude to but not pinpoint is not something I myself have seen. Which would imply it's not actually something tied to class (which our games likely share) but to some other difference in our games. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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