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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="DEFCON 1" data-source="post: 7825169" data-attributes="member: 7006"><p>And this is why I suspect most of the people here don't have the same issue. Most D&D players just aren't that good at accomplishing what you state here. They DON'T know how to cast a "well-timed" spell or "turn the tide" of an encounter or problem using spells. Rather... they decide to prepare a few spells in the morning, and they cast them as the need arises. But there's no fanciful pre-cognitive sensitivity towards having "just the right spell" for "just the right time". They have some spells, they cast some spells... just like the martials have a weapon, and swing a weapon.</p><p></p><p>I mean, my spellcasting players are just as casual and lacking in tactics as my martial players. And as a result, they all have moments to shine, as well as moments of them thinking "Aw, man... if only I had done X!"</p><p></p><p>If someone finds their spellcasting players are hogging all the spotlight... perhaps it might just be as simple as the players who don't wish to delve deep into game and encounter theoretics are playing martial characters so that they they don't HAVE to think about them. Or their more ingenious players are taking spellcasters simply because they do have all the options at their disposal, and even if you raised the capabilities of martial characters it wouldn't go high enough for them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7825169, member: 7006"] And this is why I suspect most of the people here don't have the same issue. Most D&D players just aren't that good at accomplishing what you state here. They DON'T know how to cast a "well-timed" spell or "turn the tide" of an encounter or problem using spells. Rather... they decide to prepare a few spells in the morning, and they cast them as the need arises. But there's no fanciful pre-cognitive sensitivity towards having "just the right spell" for "just the right time". They have some spells, they cast some spells... just like the martials have a weapon, and swing a weapon. I mean, my spellcasting players are just as casual and lacking in tactics as my martial players. And as a result, they all have moments to shine, as well as moments of them thinking "Aw, man... if only I had done X!" If someone finds their spellcasting players are hogging all the spotlight... perhaps it might just be as simple as the players who don't wish to delve deep into game and encounter theoretics are playing martial characters so that they they don't HAVE to think about them. Or their more ingenious players are taking spellcasters simply because they do have all the options at their disposal, and even if you raised the capabilities of martial characters it wouldn't go high enough for them. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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