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General Tabletop Discussion
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Eubani" data-source="post: 7825560" data-attributes="member: 6689493"><p>I am not sure I can put what I think well enough in words to convey my thoughts but I will try. It is about the means effectively act and the tools to do so. Ability checks and role play are a level of agency to act and cause effect that all characters have and many argue this is all martial characters need. The spells and special mechanics that spellcasters have add further agency to effect and challenge. This automatically creates an unbalance of agency, supposedly martial characters should be happy enough with ability checks and roleplay yet spell casters get a free pass to have more without argument.</p><p></p><p>I am not saying that spellcasters should not get spells after all that is what makes them what they are. Yet there seems to be little to no effort put in over the last 40 odd years to create a parity in agency - the ability to act, effect and challenge a situation. The argument always seems to come down to anything more than ability checks and roleplay is supernatural which is not true. In every edition the spell list of casters just grew and grew over the life of an edition constantly increasing their agency whilst martial classes rarely gained further agency after the PHB is released.</p><p></p><p>Another problem is that martial characters are saddled with "realism" which as they level gets put more and more under the microscope whilst spell casters as they grow go absolutely gonzo. Bob the epic warrior can jump further than many are comfortable with whilst Jim the Wizard is altering reality and playing with time. Iam not sure I have answered your question satifactionaly [USER=7015476]@Son of the Serpent[/USER] but if I continue it will go into more of a rant territory.</p></blockquote><p></p>
[QUOTE="Eubani, post: 7825560, member: 6689493"] I am not sure I can put what I think well enough in words to convey my thoughts but I will try. It is about the means effectively act and the tools to do so. Ability checks and role play are a level of agency to act and cause effect that all characters have and many argue this is all martial characters need. The spells and special mechanics that spellcasters have add further agency to effect and challenge. This automatically creates an unbalance of agency, supposedly martial characters should be happy enough with ability checks and roleplay yet spell casters get a free pass to have more without argument. I am not saying that spellcasters should not get spells after all that is what makes them what they are. Yet there seems to be little to no effort put in over the last 40 odd years to create a parity in agency - the ability to act, effect and challenge a situation. The argument always seems to come down to anything more than ability checks and roleplay is supernatural which is not true. In every edition the spell list of casters just grew and grew over the life of an edition constantly increasing their agency whilst martial classes rarely gained further agency after the PHB is released. Another problem is that martial characters are saddled with "realism" which as they level gets put more and more under the microscope whilst spell casters as they grow go absolutely gonzo. Bob the epic warrior can jump further than many are comfortable with whilst Jim the Wizard is altering reality and playing with time. Iam not sure I have answered your question satifactionaly [USER=7015476]@Son of the Serpent[/USER] but if I continue it will go into more of a rant territory. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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