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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="FrogReaver" data-source="post: 7825567" data-attributes="member: 6795602"><p>One interesting mechanic that could encompass both martial and casters and add some interesting tactical gameplay to battles would be.</p><p></p><p>There needs to be a roll that models our tactical opportunity. My proposal is that abilities (especially martial but can also include spells) can only be used when there is sufficient opportunity to use them. Assign every player activated ability in the game an opportunity requirement. Roll opportunity dice 2d6. You can only use an ability when the roll equals or exceeds your opportunity requirement. Oh and if you don't have an ability that you could activate or have expended all uses of such abilities then you failed to find an opportunity to use said ability.</p><p></p><p>Now you've been provided a fictional reason why sometimes you can use abilities and sometimes you can't. The funny thing is that this reasoning also applies if you remove the dice and make you have a 100% opportunity to use an ability - so long as you have it and if not then you actually just aren't finding opportunities to use said abilities.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7825567, member: 6795602"] One interesting mechanic that could encompass both martial and casters and add some interesting tactical gameplay to battles would be. There needs to be a roll that models our tactical opportunity. My proposal is that abilities (especially martial but can also include spells) can only be used when there is sufficient opportunity to use them. Assign every player activated ability in the game an opportunity requirement. Roll opportunity dice 2d6. You can only use an ability when the roll equals or exceeds your opportunity requirement. Oh and if you don't have an ability that you could activate or have expended all uses of such abilities then you failed to find an opportunity to use said ability. Now you've been provided a fictional reason why sometimes you can use abilities and sometimes you can't. The funny thing is that this reasoning also applies if you remove the dice and make you have a 100% opportunity to use an ability - so long as you have it and if not then you actually just aren't finding opportunities to use said abilities. [/QUOTE]
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Community
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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