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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="FrogReaver" data-source="post: 7825577" data-attributes="member: 6795602"><p>I think ultimately it's a particular ingrained mindset about the relationship of mechanics and fiction that is the issue.</p><p></p><p>There's always an easy fictional reason that you didn't use an ability - there was no opportunity to do so - because it's just as hard to justify not using a strong player activated martial ability when you could have as it is to justify not using one after you've ran out - because ultimately the concept of running of or rationing use of a martial ability makes no fictional sense.</p><p></p><p>But that fictional reason of opportunity means that the player is getting to define in the fiction when the opportunities arise and when they don't. In short - the player is getting control of the fictional for a limited purpose that's a little beyond his character.</p><p></p><p>I understand why someone may dislike this concept - but it really is the only way to make fighters as fun to play as wizards. Fighter's must be able to exert some limited form of control over the fiction - and because they can't rely on an artificial construct like spells to provide them that ability while veiling the player's control over the fiction then it must be granted to the player explicitly</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7825577, member: 6795602"] I think ultimately it's a particular ingrained mindset about the relationship of mechanics and fiction that is the issue. There's always an easy fictional reason that you didn't use an ability - there was no opportunity to do so - because it's just as hard to justify not using a strong player activated martial ability when you could have as it is to justify not using one after you've ran out - because ultimately the concept of running of or rationing use of a martial ability makes no fictional sense. But that fictional reason of opportunity means that the player is getting to define in the fiction when the opportunities arise and when they don't. In short - the player is getting control of the fictional for a limited purpose that's a little beyond his character. I understand why someone may dislike this concept - but it really is the only way to make fighters as fun to play as wizards. Fighter's must be able to exert some limited form of control over the fiction - and because they can't rely on an artificial construct like spells to provide them that ability while veiling the player's control over the fiction then it must be granted to the player explicitly [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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