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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Campbell" data-source="post: 7825637" data-attributes="member: 16586"><p>I think when it comes to potency at least in combat martial characters are largely fine. For me this is not about character power. My Ancestral Guardian Barbarian that I play in my best friend's Fifth Edition game is one of the most effective members of our party. It's just largely that I as a player do not have to do anything special to be effective and my decisions feel less consequential than the decisions of our Cleric/Druid or Sorcerer. Ragna is kind of an elemental force. His presence makes him effective - not me as a player.</p><p></p><p>Outside of combat things do feel different. Spellcasters generally have the same access to the tools the rest of us have and also tools that are deeply useful and far more certain than skills. Ritual casting largely makes this worse because spell casters do not even have to use up precious spell slots. The lack of a defined niche for skills and the certainty inherent in spell use often means we turn to spell casters to solve our adventuring problems which they often can with low level spell slots while at 10th level my Barbarian is only a little bit better at addressing adventuring problems than he was at first level.</p><p></p><p>In general I do not think bonuses to rolls will help all that much. The issue as I see it is the ability to make informed decisions that impact success. I want to be able to play Ragna well. If I make the wrong decisions we should suffer and if I make the right decisions we should thrive. I want to be challenged.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7825637, member: 16586"] I think when it comes to potency at least in combat martial characters are largely fine. For me this is not about character power. My Ancestral Guardian Barbarian that I play in my best friend's Fifth Edition game is one of the most effective members of our party. It's just largely that I as a player do not have to do anything special to be effective and my decisions feel less consequential than the decisions of our Cleric/Druid or Sorcerer. Ragna is kind of an elemental force. His presence makes him effective - not me as a player. Outside of combat things do feel different. Spellcasters generally have the same access to the tools the rest of us have and also tools that are deeply useful and far more certain than skills. Ritual casting largely makes this worse because spell casters do not even have to use up precious spell slots. The lack of a defined niche for skills and the certainty inherent in spell use often means we turn to spell casters to solve our adventuring problems which they often can with low level spell slots while at 10th level my Barbarian is only a little bit better at addressing adventuring problems than he was at first level. In general I do not think bonuses to rolls will help all that much. The issue as I see it is the ability to make informed decisions that impact success. I want to be able to play Ragna well. If I make the wrong decisions we should suffer and if I make the right decisions we should thrive. I want to be challenged. [/QUOTE]
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General Tabletop Discussion
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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