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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="5ekyu" data-source="post: 7825767" data-attributes="member: 6919838"><p>So, currently, youAncestral barbarian has...</p><p></p><p>Choose who to have te spirits disadvantage by making anattack.</p><p></p><p>Choose who to have your spirits protect, by spendiga reaction.</p><p></p><p>Choose to use your spirits as a spy or as a portent - clairvoyance or augury</p><p></p><p>And then boost te second with return damae when they protect.</p><p></p><p>These seem ike engaging choices to me but thats me. </p><p></p><p>It also seems like say clairvoyance can be quite impactful outside of combat, but again, thats me.</p><p></p><p>But you ewould rather see this made into another variant of "pet" class with summoned warriors or more positional play to make it a bit harder, more player skil dependent, more room to fail and succeed?</p><p></p><p>Ok, that is clearer i think.</p><p></p><p>BTW in my games, we do alot of fluff eabled stuff. One on y players character has spirit guardians,who are named and there is even banter and disagreement from time to time. Its always fun toshow off they were doing oter things when summoned - for instance. </p><p></p><p>Its more to make the fluff and fiction engaging tho, than to turn it into a summon spell that he has to manage spot by spot,spirit by spirit, action by action but it adds fun. </p><p></p><p>BTW, if you wanted to play a pet PC type, why not beastmaster ranger from barbarian tribe? Should every martial get a pet sub-class? Maybe rogue rat-master?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7825767, member: 6919838"] So, currently, youAncestral barbarian has... Choose who to have te spirits disadvantage by making anattack. Choose who to have your spirits protect, by spendiga reaction. Choose to use your spirits as a spy or as a portent - clairvoyance or augury And then boost te second with return damae when they protect. These seem ike engaging choices to me but thats me. It also seems like say clairvoyance can be quite impactful outside of combat, but again, thats me. But you ewould rather see this made into another variant of "pet" class with summoned warriors or more positional play to make it a bit harder, more player skil dependent, more room to fail and succeed? Ok, that is clearer i think. BTW in my games, we do alot of fluff eabled stuff. One on y players character has spirit guardians,who are named and there is even banter and disagreement from time to time. Its always fun toshow off they were doing oter things when summoned - for instance. Its more to make the fluff and fiction engaging tho, than to turn it into a summon spell that he has to manage spot by spot,spirit by spirit, action by action but it adds fun. BTW, if you wanted to play a pet PC type, why not beastmaster ranger from barbarian tribe? Should every martial get a pet sub-class? Maybe rogue rat-master? [/QUOTE]
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Community
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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