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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="5ekyu" data-source="post: 7826296" data-attributes="member: 6919838"><p>Well, see let's take Cortex sincevthsts one I played more of thsn those others. Cortex is driven strongly by its gimmick point mechanics and includes scene edit as a part of that. While, yes, you do have pre-defined abilities in forms, you have a system driven strongly by the gimmick economy even in use of those snd the scdne edit like I described with the barbarian is possible. This is that mechanic, authorship, etc that is included in the list of two-of-three. I remember the designer of Cortex making it clear their gimmick point economy should glow likexrsin in a scene resolution. </p><p></p><p>DW I know also goes forward as you not eith major difference in how the game is played, authorship and creating the scene - back to the idea that what is there is not determined until after we dngsgexeith results. </p><p></p><p>Agsin, those fall into the reliance on predefined vs reliance on amorphous to-be-determined scenes. </p><p></p><p>There is a big difference in how the gameplay works if " isvtheee a backdoor" is a determined factcwe might need to risk recon over as opposed to a thing we ourselves as player can choose to manifest once we get our characters in.</p><p></p><p>Personally, those two and your follow-up discussion points more prove my points of teo out of three than dispute it.</p><p></p><p>So, thanks.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7826296, member: 6919838"] Well, see let's take Cortex sincevthsts one I played more of thsn those others. Cortex is driven strongly by its gimmick point mechanics and includes scene edit as a part of that. While, yes, you do have pre-defined abilities in forms, you have a system driven strongly by the gimmick economy even in use of those snd the scdne edit like I described with the barbarian is possible. This is that mechanic, authorship, etc that is included in the list of two-of-three. I remember the designer of Cortex making it clear their gimmick point economy should glow likexrsin in a scene resolution. DW I know also goes forward as you not eith major difference in how the game is played, authorship and creating the scene - back to the idea that what is there is not determined until after we dngsgexeith results. Agsin, those fall into the reliance on predefined vs reliance on amorphous to-be-determined scenes. There is a big difference in how the gameplay works if " isvtheee a backdoor" is a determined factcwe might need to risk recon over as opposed to a thing we ourselves as player can choose to manifest once we get our characters in. Personally, those two and your follow-up discussion points more prove my points of teo out of three than dispute it. So, thanks. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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