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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Oofta" data-source="post: 7826495" data-attributes="member: 6801845"><p>But telling people that like the current system that their opinion isn't valuable is okay? </p><p></p><p>Don't get me wrong, there is no such thing as a perfect system. But for example I don't see how making magic unreliable would be a good thing. Giving martial characters additional extraordinary abilities* or fate points or something else would change the nature of the game.</p><p></p><p>When I point out that everyone at my table contributes in different ways and is engaged in all aspects of the game the accusations of "just fix it with RP isn't a fix" come out. Except that is how I fix it. Different people get the spotlight at different times because I go out of my way to try to engage different skills and backgrounds. Considering that fighter is the most popular class according to DndBeyond, it seems like it's not a widespread issue.</p><p></p><p>As other people have pointed out more elegantly than I, all games have compromises. I think 5E made more-or-less the correct ones. I'm not saying "tradition" is the only defense. But I also don't believe that change for the sake of change or because some people have a problem with some aspect of the game is justification for change either.</p><p></p><p>*<em>Beyond what certain subclasses already have or that you could easily get through multi-classing or feats I guess? </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7826495, member: 6801845"] But telling people that like the current system that their opinion isn't valuable is okay? Don't get me wrong, there is no such thing as a perfect system. But for example I don't see how making magic unreliable would be a good thing. Giving martial characters additional extraordinary abilities* or fate points or something else would change the nature of the game. When I point out that everyone at my table contributes in different ways and is engaged in all aspects of the game the accusations of "just fix it with RP isn't a fix" come out. Except that is how I fix it. Different people get the spotlight at different times because I go out of my way to try to engage different skills and backgrounds. Considering that fighter is the most popular class according to DndBeyond, it seems like it's not a widespread issue. As other people have pointed out more elegantly than I, all games have compromises. I think 5E made more-or-less the correct ones. I'm not saying "tradition" is the only defense. But I also don't believe that change for the sake of change or because some people have a problem with some aspect of the game is justification for change either. *[I]Beyond what certain subclasses already have or that you could easily get through multi-classing or feats I guess? [/I] [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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