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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Sacrosanct" data-source="post: 7826513" data-attributes="member: 15700"><p>Every time we have this conversation, I need to point out how the game is designed for a lot of gamers, and that means different play styles need to feel like they have options. That means that not every class or race is going to do what you want. In fact, doing so would be contradictory. How else can you have a game where someone who likes rules lite can play along with the person who likes classes with a ton of options? Impossible if every class needs to do what <em>you</em> want.</p><p></p><p>As soon as people accept that the champion fighter (just an example) doesn’t NEED fixing (because it’s working as designed for how it was intended), the better. Not every class needs to cater to your particular taste. Needs are different than wants. People need to get over that entitlement. We’re given a ton of options, and we can choose those that best fit what we want. Between classes, subclasses, feats, and backgrounds, we have a huge toolset that can accomplish just about any preference. And yes, it’s entitlement when you want the game to be designed how you want often at the expense of other gamers who are just as important as you. I don’t like the bard. But guess what, I understand how other people do and I’m not going to demand that WoTC change that class to fit how I want. Because I don’t like how the bard is designed doesn’t mean it’s broken or needs fixing. It just means it doesn’t do what I personally would like. Not every class should be designed how I want. That would take away options from others.</p><p></p><p>And no one is saying the game is perfect. Anyone resorting to those strawman arguments has a weak argument or they wouldn’t have to use them. What I’m saying is, is how do you make it “better” for you without taking away the preferences of others?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7826513, member: 15700"] Every time we have this conversation, I need to point out how the game is designed for a lot of gamers, and that means different play styles need to feel like they have options. That means that not every class or race is going to do what you want. In fact, doing so would be contradictory. How else can you have a game where someone who likes rules lite can play along with the person who likes classes with a ton of options? Impossible if every class needs to do what [I]you[/I] want. As soon as people accept that the champion fighter (just an example) doesn’t NEED fixing (because it’s working as designed for how it was intended), the better. Not every class needs to cater to your particular taste. Needs are different than wants. People need to get over that entitlement. We’re given a ton of options, and we can choose those that best fit what we want. Between classes, subclasses, feats, and backgrounds, we have a huge toolset that can accomplish just about any preference. And yes, it’s entitlement when you want the game to be designed how you want often at the expense of other gamers who are just as important as you. I don’t like the bard. But guess what, I understand how other people do and I’m not going to demand that WoTC change that class to fit how I want. Because I don’t like how the bard is designed doesn’t mean it’s broken or needs fixing. It just means it doesn’t do what I personally would like. Not every class should be designed how I want. That would take away options from others. And no one is saying the game is perfect. Anyone resorting to those strawman arguments has a weak argument or they wouldn’t have to use them. What I’m saying is, is how do you make it “better” for you without taking away the preferences of others? [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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