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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Doug McCrae" data-source="post: 7826717" data-attributes="member: 21169"><p>I think to some extent D&D does simulate magic in fiction, namely The Dying Earth, Tolkien, and maybe Dr Strange. Trouble is, in the fiction it simulates wizards are just better than non-wizards.</p><p></p><p>The fantasy supplement for Chainmail (1971), the medieval wargame that was a major source for D&D, features wizards who can cast powerful spells such as fireball at will. They aren't yet Vancian. Tolkien is the major influence, and to a lesser extent Howard (the only two authors mentioned). There are nazgul, balrogs and hobbits, and Tolkien is specifically credited as the source for dragons. Gandalf the wizard is the most powerful member of the 'party' in both The Hobbit and The Lord of the Rings, and the only character able to employ effective showy fast magic such as fire and lightning (though the magic of Elrond, Galadriel, and Sauron is arguably stronger).</p><p></p><p>It seems to me that in creating OD&D (1974), Gygax and Arneson retained the potent flashbang magic of Chainmail, but sought to limit it for reasons of class balance. The balancing mechanic chosen was derived from Jack Vance's Dying Earth, in particular the short story Mazirian the Magician (1950). In this tale Mazirian is pursuing a woman thru a forest that contains many dangers (it's a very D&D-y monster-filled world). He has memorised five spells. Each spell is efficacious enough to allow him to overcome an encounter. He kills a deodand with Phandaal's Gyrator, slays Thrang the "ghoul-bear" with the Excellent Prismatic Spray, and uses the Omnipotent Sphere to survive collapsing stone blocks. He is finally defeated only because he faces a sixth encounter and is by now out of magic.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 7826717, member: 21169"] I think to some extent D&D does simulate magic in fiction, namely The Dying Earth, Tolkien, and maybe Dr Strange. Trouble is, in the fiction it simulates wizards are just better than non-wizards. The fantasy supplement for Chainmail (1971), the medieval wargame that was a major source for D&D, features wizards who can cast powerful spells such as fireball at will. They aren't yet Vancian. Tolkien is the major influence, and to a lesser extent Howard (the only two authors mentioned). There are nazgul, balrogs and hobbits, and Tolkien is specifically credited as the source for dragons. Gandalf the wizard is the most powerful member of the 'party' in both The Hobbit and The Lord of the Rings, and the only character able to employ effective showy fast magic such as fire and lightning (though the magic of Elrond, Galadriel, and Sauron is arguably stronger). It seems to me that in creating OD&D (1974), Gygax and Arneson retained the potent flashbang magic of Chainmail, but sought to limit it for reasons of class balance. The balancing mechanic chosen was derived from Jack Vance's Dying Earth, in particular the short story Mazirian the Magician (1950). In this tale Mazirian is pursuing a woman thru a forest that contains many dangers (it's a very D&D-y monster-filled world). He has memorised five spells. Each spell is efficacious enough to allow him to overcome an encounter. He kills a deodand with Phandaal's Gyrator, slays Thrang the "ghoul-bear" with the Excellent Prismatic Spray, and uses the Omnipotent Sphere to survive collapsing stone blocks. He is finally defeated only because he faces a sixth encounter and is by now out of magic. [/QUOTE]
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