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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Campbell" data-source="post: 7826875" data-attributes="member: 16586"><p>[USER=42582]@pemerton[/USER] is wrong about my priorities in this instance. While there are games that I am interested in primarily because of their focus on character defining moments that is generally not what I look to Dungeons and Dragons for. He is right that my focus is not on potency. I am here for the challenge. My focus is on providing martial characters a compelling tool set that feels like the sort of things martial characters would have to overcome challenges. I want to play a fighter well in the same way I can play a wizard well, but in a way where I feel like a fighter rather than a wizard. </p><p></p><p>I want to make decisions that are consequential, but not based on what either me or my character wants to have happen. I do not want to have a spotlight shone on my character or any other character. I want us all to earn victories through outstanding play of the fiction and the mechanics of our characters. I want coordination, skill, and adaptability to be as necessary to win the day when I play a fighter as it is when I play a spell caster. I want mechanics that bring about unexpected results for everyone and focus the GM's attention on their duty as a referee.</p><p></p><p>I want to be able to play a fighter poorly and to play one well.</p><p></p><p>This is what I am looking for:</p></blockquote><p></p>
[QUOTE="Campbell, post: 7826875, member: 16586"] [USER=42582]@pemerton[/USER] is wrong about my priorities in this instance. While there are games that I am interested in primarily because of their focus on character defining moments that is generally not what I look to Dungeons and Dragons for. He is right that my focus is not on potency. I am here for the challenge. My focus is on providing martial characters a compelling tool set that feels like the sort of things martial characters would have to overcome challenges. I want to play a fighter well in the same way I can play a wizard well, but in a way where I feel like a fighter rather than a wizard. I want to make decisions that are consequential, but not based on what either me or my character wants to have happen. I do not want to have a spotlight shone on my character or any other character. I want us all to earn victories through outstanding play of the fiction and the mechanics of our characters. I want coordination, skill, and adaptability to be as necessary to win the day when I play a fighter as it is when I play a spell caster. I want mechanics that bring about unexpected results for everyone and focus the GM's attention on their duty as a referee. I want to be able to play a fighter poorly and to play one well. This is what I am looking for: [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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