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General Tabletop Discussion
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Campbell" data-source="post: 7826915" data-attributes="member: 16586"><p>The context that got me to start this thread was commentary in the Pathfinder Second Edition Actual Play thread about the "over correction" of spell casters. Pathfinder Second Edition maintains the structural differences between spell casters and martial classes, provides niches for spells and skills so they do different things, and spells have been curated to have more dynamic and less certain results although you always cast the spell. It's just the range of results that are more varied. Martial classes get more potent at will abilities as they level and many of the things that used to be rationed simply have a cost in terms of the action economy or cause you to become fatigued.</p><p></p><p>Rather than argue about that specific implementation I wanted to focus on ways to achieve skilled play of martial characters with a focus on game play rather than game balance because as long as play is challenging and requires skill I have never really cared about differences in potency. I personally think playing a spell caster in Pathfinder Second Edition is more engaging than in previous versions, but that is neither here nor there. I figure there must be multiple ways to skin this particular cat.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7826915, member: 16586"] The context that got me to start this thread was commentary in the Pathfinder Second Edition Actual Play thread about the "over correction" of spell casters. Pathfinder Second Edition maintains the structural differences between spell casters and martial classes, provides niches for spells and skills so they do different things, and spells have been curated to have more dynamic and less certain results although you always cast the spell. It's just the range of results that are more varied. Martial classes get more potent at will abilities as they level and many of the things that used to be rationed simply have a cost in terms of the action economy or cause you to become fatigued. Rather than argue about that specific implementation I wanted to focus on ways to achieve skilled play of martial characters with a focus on game play rather than game balance because as long as play is challenging and requires skill I have never really cared about differences in potency. I personally think playing a spell caster in Pathfinder Second Edition is more engaging than in previous versions, but that is neither here nor there. I figure there must be multiple ways to skin this particular cat. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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