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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Monayuris" data-source="post: 7826946" data-attributes="member: 6859536"><p>There are quite a few interesting maneuvers in the Attack Options section DMG that can help in this situation.</p><p></p><p>Shove / Knock prone - I had a fighter in one of my games used a shove action to push a golem off a cliff.</p><p>Overrun - barrel through the front line to get to the leader / spell caster (can be done as an action or bonus action so you can still get your attack in)</p><p>Tumble - move past enemies without having to disengage and provoke attacks of opportunity.</p><p>Grapple - I've had barbarians literally grab enemies, hold them in place and beat the crap out of them.</p><p></p><p>Cleaving through creatures can be used - this will let melee characters roll over additional damage after killing a creature onto a new creature.</p><p></p><p>All of these are free to use and available to any martial character (don't require feats or special powers).</p><p></p><p>Most of these abilities are based on Athletics or Acrobatics. Most monsters aren't proficient so their raw strength is going up against a proficient character's bonus. This gives fighters an edge. I suppose Wizards can do these too, but you can just rule they can't as they aren't trained in martial combat.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7826946, member: 6859536"] There are quite a few interesting maneuvers in the Attack Options section DMG that can help in this situation. Shove / Knock prone - I had a fighter in one of my games used a shove action to push a golem off a cliff. Overrun - barrel through the front line to get to the leader / spell caster (can be done as an action or bonus action so you can still get your attack in) Tumble - move past enemies without having to disengage and provoke attacks of opportunity. Grapple - I've had barbarians literally grab enemies, hold them in place and beat the crap out of them. Cleaving through creatures can be used - this will let melee characters roll over additional damage after killing a creature onto a new creature. All of these are free to use and available to any martial character (don't require feats or special powers). Most of these abilities are based on Athletics or Acrobatics. Most monsters aren't proficient so their raw strength is going up against a proficient character's bonus. This gives fighters an edge. I suppose Wizards can do these too, but you can just rule they can't as they aren't trained in martial combat. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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