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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Son of the Serpent" data-source="post: 7827037" data-attributes="member: 7015476"><p>Hmmm...so one way to come up with what a class would have is by trying to imagine what the class normally can do</p><p></p><p>A slightly different way to look at what a class should maybe have as an option is what kind of person typically takes up the job of that class and what that type of person typically excels at in a way deviant from the average person</p><p></p><p>Here is a little of how the two different parts of that can affect developers decisions about classes:</p><p></p><p>A fighter needs to and will learn to be a proficient fighter. This is not just a physical thing. It is also a mental skills set. Both of these affect the type of person likely to even attempt taking up the skill set (what they are like before they ever even became a fighter) and stimulates things about the persons development physically and mentally both in ways people stereotypically expect and in ways they don't expect.</p><p></p><p>So getting into that second bit what do we know about the average person who in reality tries to become a professional fighter on average compared to those who dont (like a soldier, policeman, mercenary, prize fighter, martial arts professional instructor and so on) some of which i believe hasnt been as thoroughly considered as woth other classes (some of which also has)?</p><p></p><p>Well</p><p></p><p>they are strong obviously</p><p>Healthy in body and mind (good con/wis save or ability or something)</p><p>Coordinated</p><p>Noticeably better at math than most especially visual spatial cognition</p><p>Noticeably better at logic and dynamic planning</p><p>Much more likely than average to be a community leader</p><p>Heavy career bias toward math, logic, gov and politics, science (usually hard sciences but also psych and med), law, business, and economics.</p><p>Easily commits things to muscle memory</p><p>Good group collaboration skills (no. This is not actually something all classes excel at. Actually the lore makes clear that though parties include them, some classes tend to suck at it at least from lore)</p><p></p><p>Now you might say some of this doesnt sound all that related to my idea of a fighter to which i would say PRECISELY! Thats because what most people including most class designers think of as the basic most typical person who would become a fighter is actually very inacurate! As such all of this can be used to rethink what some class abilities a fighter maybe should have added might be. None of them are really explained as game abilities or skills, but thats intentional. Im saying look at my list and realize there are class abilities skills and or whatever based upon these truths ive shown you that could be related to or based on these.</p><p></p><p>Ill give an example, better than typical visual spatial comprehension and logic being strongly present in soldiers (irl fighters) suggests that maybe a class feature should be advantages against visual illusions. Or outside of battle perhaps an advantage at using a map or solving a puzzle or making it through a maze.</p><p></p><p>This whole list of reasons is suggestive of many possibilities. The big stupid fighter stereotyoe is inaccurate. Even if stereotypes are usually accurate this one is not. So this may be the road to answers.</p><p></p><p>Also apologies. As someone else correctly guessed my first language is not english. So some of this may be slightly out of sorts.</p></blockquote><p></p>
[QUOTE="Son of the Serpent, post: 7827037, member: 7015476"] Hmmm...so one way to come up with what a class would have is by trying to imagine what the class normally can do A slightly different way to look at what a class should maybe have as an option is what kind of person typically takes up the job of that class and what that type of person typically excels at in a way deviant from the average person Here is a little of how the two different parts of that can affect developers decisions about classes: A fighter needs to and will learn to be a proficient fighter. This is not just a physical thing. It is also a mental skills set. Both of these affect the type of person likely to even attempt taking up the skill set (what they are like before they ever even became a fighter) and stimulates things about the persons development physically and mentally both in ways people stereotypically expect and in ways they don't expect. So getting into that second bit what do we know about the average person who in reality tries to become a professional fighter on average compared to those who dont (like a soldier, policeman, mercenary, prize fighter, martial arts professional instructor and so on) some of which i believe hasnt been as thoroughly considered as woth other classes (some of which also has)? Well they are strong obviously Healthy in body and mind (good con/wis save or ability or something) Coordinated Noticeably better at math than most especially visual spatial cognition Noticeably better at logic and dynamic planning Much more likely than average to be a community leader Heavy career bias toward math, logic, gov and politics, science (usually hard sciences but also psych and med), law, business, and economics. Easily commits things to muscle memory Good group collaboration skills (no. This is not actually something all classes excel at. Actually the lore makes clear that though parties include them, some classes tend to suck at it at least from lore) Now you might say some of this doesnt sound all that related to my idea of a fighter to which i would say PRECISELY! Thats because what most people including most class designers think of as the basic most typical person who would become a fighter is actually very inacurate! As such all of this can be used to rethink what some class abilities a fighter maybe should have added might be. None of them are really explained as game abilities or skills, but thats intentional. Im saying look at my list and realize there are class abilities skills and or whatever based upon these truths ive shown you that could be related to or based on these. Ill give an example, better than typical visual spatial comprehension and logic being strongly present in soldiers (irl fighters) suggests that maybe a class feature should be advantages against visual illusions. Or outside of battle perhaps an advantage at using a map or solving a puzzle or making it through a maze. This whole list of reasons is suggestive of many possibilities. The big stupid fighter stereotyoe is inaccurate. Even if stereotypes are usually accurate this one is not. So this may be the road to answers. Also apologies. As someone else correctly guessed my first language is not english. So some of this may be slightly out of sorts. [/QUOTE]
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