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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Don Durito" data-source="post: 7827101" data-attributes="member: 6687260"><p>Well no - but I bet if you were to put up a list of a group of specific classes It wouldn't be too hard to come up with one that doesn't fit very well.</p><p></p><p>I'll grant that isn't a great place to leave the Fighter.</p><p></p><p>It's easier if you have a specific setting for a game.</p><p></p><p>If it was Dark Sun I could be pretty confident that if I had three classes: Soldier, Gladiator and Nomad Warrior (and two of these are very broad concepts) I'd be covering pretty much everything that wouldn't actually require something more highly specific and tailored to represent it. But that's because it's a specific setting and I know what's there and not there.</p><p></p><p>But that's part of the issue as well - the limitations are part of what makes a setting - when you don't really have one - or it's trying to be all things to all people...</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7827101, member: 6687260"] Well no - but I bet if you were to put up a list of a group of specific classes It wouldn't be too hard to come up with one that doesn't fit very well. I'll grant that isn't a great place to leave the Fighter. It's easier if you have a specific setting for a game. If it was Dark Sun I could be pretty confident that if I had three classes: Soldier, Gladiator and Nomad Warrior (and two of these are very broad concepts) I'd be covering pretty much everything that wouldn't actually require something more highly specific and tailored to represent it. But that's because it's a specific setting and I know what's there and not there. But that's part of the issue as well - the limitations are part of what makes a setting - when you don't really have one - or it's trying to be all things to all people... [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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