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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Oofta" data-source="post: 7827225" data-attributes="member: 6801845"><p>What you are describing is what they tried in 4E, which may be a better option for what you want. It wasn't my preference, to me it just made fighters a spellcaster with a "martial" label*. </p><p></p><p>What you are describing is simply does not fit the model of 5E, at least not champion fighters. Fortunately there are other options like eldritch knight, arcane archer or for that matter several cleric archetypes or paladins. Personally I don't want every class to have supernatural (see note below). </p><p></p><p>Not every game can be for everyone. I want the option to play a PC with a nod towards a straight mundane fighter. As others have pointed out if I want more options I can always implement optional rules or take some feats.</p><p></p><p>*<em>Yes, I know they weren't spellcasters because obviously being able to do a thunderwave by hammering your weapon into the ground isn't a spell because it has the "martial" label. Being able to do things that only make sense in a cartoon or with magic is, IMHO, supernatural whatever you label it.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7827225, member: 6801845"] What you are describing is what they tried in 4E, which may be a better option for what you want. It wasn't my preference, to me it just made fighters a spellcaster with a "martial" label*. What you are describing is simply does not fit the model of 5E, at least not champion fighters. Fortunately there are other options like eldritch knight, arcane archer or for that matter several cleric archetypes or paladins. Personally I don't want every class to have supernatural (see note below). Not every game can be for everyone. I want the option to play a PC with a nod towards a straight mundane fighter. As others have pointed out if I want more options I can always implement optional rules or take some feats. *[I]Yes, I know they weren't spellcasters because obviously being able to do a thunderwave by hammering your weapon into the ground isn't a spell because it has the "martial" label. Being able to do things that only make sense in a cartoon or with magic is, IMHO, supernatural whatever you label it.[/I] [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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