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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Condiments" data-source="post: 7827370" data-attributes="member: 6802006"><p>Even Beowulf performed superhuman acts of feats that would make a fighter blush.</p><p></p><p>"There are additional examples of the use of fantastic elements in Beowulf. Beowulf single-handedly carrier thirty suits of armor from the battlefield in Frisnia and swims with them through the North Sea and the Skagerrak to Geatland, a distance of five hundred miles (120). In Beowulf’s early life, he swam for five to seven days with his companion Breca, killing sea monsters by night. During his swim match with Breca, Beowulf dressed in full armor, was attacked by nine sea monsters and killed them all."</p><p></p><p>I even remember his fight with Grendel's mother, where he swam into an underwater cave and fought her for hours without going back up for breath.</p><p></p><p>It just strains credulity for me to have your everyman fighter going with a mythical wizard to other-worldly planes to fight yacht sized dragons, and teleporting demon pit lords that can peel open plate armor like a sardine can. High level D&D sort of funnels you into the these conflicts, so keeping the game grounded is hard when wizards can willingly transport the entire party to other planes once per day. By then, your casters are driving adventures, and your fighter is good at swinging his weapon like a wiffle bat.</p><p></p><p>Just boggles my mind that people don't see the conflict inherent in that. Either make casting more difficult and fraught with danger, or make fighters more fantastical.</p></blockquote><p></p>
[QUOTE="Condiments, post: 7827370, member: 6802006"] Even Beowulf performed superhuman acts of feats that would make a fighter blush. "There are additional examples of the use of fantastic elements in Beowulf. Beowulf single-handedly carrier thirty suits of armor from the battlefield in Frisnia and swims with them through the North Sea and the Skagerrak to Geatland, a distance of five hundred miles (120). In Beowulf’s early life, he swam for five to seven days with his companion Breca, killing sea monsters by night. During his swim match with Breca, Beowulf dressed in full armor, was attacked by nine sea monsters and killed them all." I even remember his fight with Grendel's mother, where he swam into an underwater cave and fought her for hours without going back up for breath. It just strains credulity for me to have your everyman fighter going with a mythical wizard to other-worldly planes to fight yacht sized dragons, and teleporting demon pit lords that can peel open plate armor like a sardine can. High level D&D sort of funnels you into the these conflicts, so keeping the game grounded is hard when wizards can willingly transport the entire party to other planes once per day. By then, your casters are driving adventures, and your fighter is good at swinging his weapon like a wiffle bat. Just boggles my mind that people don't see the conflict inherent in that. Either make casting more difficult and fraught with danger, or make fighters more fantastical. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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