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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Sacrosanct" data-source="post: 7827537" data-attributes="member: 15700"><p>A fighter (untrained with no other expertise or history in swimming) being able to hold their breath for 6 minutes certainly is heroic. And not everything has to do with fighting. Half the complaints you've (and others) have made is about how they don't have any out of combat tricks. I can't think of several ways that holding your breath for 6 minutes can be extremely impacful out of combat.</p><p></p><p>Why am I not following my own advice? Especially since you've continued to show how you completely ignore anything anyone says that effectively disputes your claims. Like cutting off my quotes that have the relevant points to them and acting like they were never said.</p><p></p><p>*Edit for clarity, since I predict you pointing out the one or two people who can hold their breath for a long time</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7827537, member: 15700"] A fighter (untrained with no other expertise or history in swimming) being able to hold their breath for 6 minutes certainly is heroic. And not everything has to do with fighting. Half the complaints you've (and others) have made is about how they don't have any out of combat tricks. I can't think of several ways that holding your breath for 6 minutes can be extremely impacful out of combat. Why am I not following my own advice? Especially since you've continued to show how you completely ignore anything anyone says that effectively disputes your claims. Like cutting off my quotes that have the relevant points to them and acting like they were never said. *Edit for clarity, since I predict you pointing out the one or two people who can hold their breath for a long time [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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