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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Undrave" data-source="post: 7827590" data-attributes="member: 7015698"><p><strong>Having a pile of HP is not an engaging gameplay mechanic. Yes it's impressive to survive a long fall but it's not something you'd choose to do meaningfully and you have no agency in it. </strong></p><p></p><p>Fall rules cap at 20D6, that's 200 feet... which is about 7 times less than the distance needed to reach terminal velocity for a human (1500 ft) so the mechanics are also wonky on this. The terminal max should then be 150D6 for fall damage.</p><p></p><p>And speaking of surviving fall: </p><p></p><p></p><p></p><p>And she didn't have 20 CON... but it doesn't really mean anything, just a fun fact. </p><p></p><p></p><p></p><p>Yes I've read that post the first time you posted it... </p><p></p><p>Except I'm not talking about superpowers, I'm talking about what <strong>real humans</strong> can do. the World Record for standing long jump is a little over 12 feet. </p><p></p><p>In DnD you'd need a STR of 24 to do the same. All I'm asking is that a Lv 20 fighter with 20 STR should be able to beat that record, which it cannot as the game currently stand. If that's a 'superpower' then a Fighter can never be involved in adventure past lv 10. </p><p></p><p><strong>As for wrestling bears, I found an article on the subject: </strong></p><p><a href="https://bleacherreport.com/articles/2530308-exploring-the-strange-history-of-pro-wrestlers-battling-bears" target="_blank">https://bleacherreport.com/articles/2530308-exploring-the-strange-history-of-pro-wrestlers-battling-bears</a></p><p><a href="https://bleacherreport.com/articles/2530308-exploring-the-strange-history-of-pro-wrestlers-battling-bears" target="_blank">Exploring the Strange History of Pro Wrestlers Battling Bears</a></p></blockquote><p></p>
[QUOTE="Undrave, post: 7827590, member: 7015698"] [B]Having a pile of HP is not an engaging gameplay mechanic. Yes it's impressive to survive a long fall but it's not something you'd choose to do meaningfully and you have no agency in it. [/B] Fall rules cap at 20D6, that's 200 feet... which is about 7 times less than the distance needed to reach terminal velocity for a human (1500 ft) so the mechanics are also wonky on this. The terminal max should then be 150D6 for fall damage. And speaking of surviving fall: And she didn't have 20 CON... but it doesn't really mean anything, just a fun fact. Yes I've read that post the first time you posted it... Except I'm not talking about superpowers, I'm talking about what [B]real humans[/B] can do. the World Record for standing long jump is a little over 12 feet. In DnD you'd need a STR of 24 to do the same. All I'm asking is that a Lv 20 fighter with 20 STR should be able to beat that record, which it cannot as the game currently stand. If that's a 'superpower' then a Fighter can never be involved in adventure past lv 10. [B]As for wrestling bears, I found an article on the subject: [/B] [URL='https://bleacherreport.com/articles/2530308-exploring-the-strange-history-of-pro-wrestlers-battling-bears'][/URL] [URL="https://bleacherreport.com/articles/2530308-exploring-the-strange-history-of-pro-wrestlers-battling-bears"]Exploring the Strange History of Pro Wrestlers Battling Bears[/URL] [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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