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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="FrogReaver" data-source="post: 7828502" data-attributes="member: 6795602"><p>I don't think that's it. Assuming the OP wanted a solution compatible with D&D seemed reasonable - the thread is in the D&D section the OP lists his complaints about D&D and asks for ways it can be modified to suit him better. </p><p></p><p>I went through a number of suggestions - analyzed everyone and came to the conclusion that what was being produced was so far removed from D&D that I wouldn't call it D&D.</p><p></p><p>If the OP liked the solutions he's free to implement any of them - though he never really commented on ANY of them. I never told him don't try them if he likes the idea. But I also think it's worth talking about whether solutions proposed for the individual would be good for me and even whether they would be good for the game as a whole. Why is that such a touchy issue?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7828502, member: 6795602"] I don't think that's it. Assuming the OP wanted a solution compatible with D&D seemed reasonable - the thread is in the D&D section the OP lists his complaints about D&D and asks for ways it can be modified to suit him better. I went through a number of suggestions - analyzed everyone and came to the conclusion that what was being produced was so far removed from D&D that I wouldn't call it D&D. If the OP liked the solutions he's free to implement any of them - though he never really commented on ANY of them. I never told him don't try them if he likes the idea. But I also think it's worth talking about whether solutions proposed for the individual would be good for me and even whether they would be good for the game as a whole. Why is that such a touchy issue? [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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