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General Tabletop Discussion
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Don Durito" data-source="post: 7828516" data-attributes="member: 6687260"><p>These are Exalted Warfare Charms. I really think Fighters ought to get some abilities along these lines.</p><p></p><p><strong><strong><em>HEROISM-ENCOURAGING PRESENCE</em></strong></strong></p><p><em>The Chosen radiate the confidence and surety of the Unconquered Sun. This Charm affects any unit or social group that the Solar commands and every ally within (Essence x 5) yards. This Charm’s targets no longer need to make Valor checks. In war, this Charm prevents rout and reduces the chance of fatigue.</em></p><p></p><p><strong><strong><em>TIGER WARRIOR TRAINING TECHNIQUE</em></strong></strong></p><p><em>Under the banner of the Solar Exalted, even bandits and peasants become deadly warriors. This Charm involves training a military unit. This Charm requires five or more hours of effort in any given week to bear fruit. This Charm increases the Drill of a unit by one for each week of training, to a maximum of Drill 5. In each week of training, the trainer picks one trait to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. This Charm increases that trait for each member of the unit by one dot, to a maximum of 4. The Solar can train with the unit or as a solo unit, increasing her own traits. She cannot increase others’ traits past her own.</em></p></blockquote><p></p>
[QUOTE="Don Durito, post: 7828516, member: 6687260"] These are Exalted Warfare Charms. I really think Fighters ought to get some abilities along these lines. [B][B][I]HEROISM-ENCOURAGING PRESENCE[/I][/B][/B] [I]The Chosen radiate the confidence and surety of the Unconquered Sun. This Charm affects any unit or social group that the Solar commands and every ally within (Essence x 5) yards. This Charm’s targets no longer need to make Valor checks. In war, this Charm prevents rout and reduces the chance of fatigue.[/I] [B][B][I]TIGER WARRIOR TRAINING TECHNIQUE[/I][/B][/B] [I]Under the banner of the Solar Exalted, even bandits and peasants become deadly warriors. This Charm involves training a military unit. This Charm requires five or more hours of effort in any given week to bear fruit. This Charm increases the Drill of a unit by one for each week of training, to a maximum of Drill 5. In each week of training, the trainer picks one trait to train: Valor, Strength, Dexterity, Stamina, Archery, Dodge, Martial Arts or Melee. This Charm increases that trait for each member of the unit by one dot, to a maximum of 4. The Solar can train with the unit or as a solo unit, increasing her own traits. She cannot increase others’ traits past her own.[/I] [/QUOTE]
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Community
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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