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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="pemerton" data-source="post: 7828710" data-attributes="member: 42582"><p>I think Tony Vargas is too pessimistic. I think a variant of Don Durito's suggestion, which [USER=16586]@Campbell[/USER] alluded to upthread but hasn't seen much development, is to link the consequential at-will abilities to fictional positioning. A modest example of this is the 4e paladin's Valiant Strike: the more enemies that surround you, the bigger your bonus to hit.</p><p></p><p>It would be work to build on this idea to develop a richer set of at-wills linked to various sorts of situations, but it could make for an interesting set of options.</p><p></p><p>Rolemaster has something like a version of this: if you shift most or all your OB to offence and win initiative then you can attack with a big bonus and/or crit shift with the goal of finishing off your opponent; but if it fails then you've got no OB in parry and hence are liable to be hosed by the retaliatory attacks.</p><p></p><p>In our last RM campaign (10 years ago now) one of the PCs was a warrior who specialised in winning initiative and cutting down all his foes with these big attacks before they could retaliate. That PC was played by the group's optimiser (who actually specialises in optimisation mathematics and is a financial analyst in his day job) - he had graphs plotted for various common scenarios that showed him the optimisation peak for allocation of OB across initiative, defence and attack to help him make his decisions during play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7828710, member: 42582"] I think Tony Vargas is too pessimistic. I think a variant of Don Durito's suggestion, which [USER=16586]@Campbell[/USER] alluded to upthread but hasn't seen much development, is to link the consequential at-will abilities to fictional positioning. A modest example of this is the 4e paladin's Valiant Strike: the more enemies that surround you, the bigger your bonus to hit. It would be work to build on this idea to develop a richer set of at-wills linked to various sorts of situations, but it could make for an interesting set of options. Rolemaster has something like a version of this: if you shift most or all your OB to offence and win initiative then you can attack with a big bonus and/or crit shift with the goal of finishing off your opponent; but if it fails then you've got no OB in parry and hence are liable to be hosed by the retaliatory attacks. In our last RM campaign (10 years ago now) one of the PCs was a warrior who specialised in winning initiative and cutting down all his foes with these big attacks before they could retaliate. That PC was played by the group's optimiser (who actually specialises in optimisation mathematics and is a financial analyst in his day job) - he had graphs plotted for various common scenarios that showed him the optimisation peak for allocation of OB across initiative, defence and attack to help him make his decisions during play. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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