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General Tabletop Discussion
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="pemerton" data-source="post: 7828717" data-attributes="member: 42582"><p>Do you think there's a way to do it where the relationship between fictional position and availability of the at-will isn't mediated by tokens or similar? Not that I personally have anything against token, but I'm not sure they are a good fit for [USER=16586]@Campbell[/USER]'s <em>feels like a fighter </em>requirement.</p><p></p><p>A quite different example I think of that links fictional position to capability is Prince Valiant, where morale bonuses apply when a character is acting out of love, or loyalty, or faith, and morale penalties apply when a character is cowed, or guilty, etc. But I don't think this is suitable for what Campbell wants because it isn't a good fit for a challenge-oriented game. It depends on the players playing their PCs sincerely from the character perspective, and reaching consensus with the GM about what the appropriate morale modifier should be.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7828717, member: 42582"] Do you think there's a way to do it where the relationship between fictional position and availability of the at-will isn't mediated by tokens or similar? Not that I personally have anything against token, but I'm not sure they are a good fit for [USER=16586]@Campbell[/USER]'s [I]feels like a fighter [/I]requirement. A quite different example I think of that links fictional position to capability is Prince Valiant, where morale bonuses apply when a character is acting out of love, or loyalty, or faith, and morale penalties apply when a character is cowed, or guilty, etc. But I don't think this is suitable for what Campbell wants because it isn't a good fit for a challenge-oriented game. It depends on the players playing their PCs sincerely from the character perspective, and reaching consensus with the GM about what the appropriate morale modifier should be. [/QUOTE]
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Community
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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