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General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Don Durito" data-source="post: 7828727" data-attributes="member: 6687260"><p>I'd considered something similar. I'm not sure I'd do this if I was approaching things from scratch, but the potential benefit of this is that it gives the Fighter a bit more of a nova option without necessarily being beneficial over the course of an adventuring day.</p><p></p><p>So for example (talking 5e). You could say the Fighter can regain Action Surge by spending a Hit Die. This is probably not a good idea if you are doing the full 6-8 encounters adventuring day so the Fighter remains basically the same under those conditions - but if you're confident of only one encounter a day - or you're entering a final boss battle in good condition - then you've got some extra oomph to feel like you're not being overshadowed by the Long Rest classes.</p><p></p><p>As for extra features - I'd considered just adding in the Purple Dragon subclass features for second wind and action surge to the base class. They help give the Fighter a bit more of a warlord feel and therefore a bit clearer identity - and it's not so much of a balance issue as they mostly help the other PCs to be more awesome too.</p><p></p><p>But remember, for the purposes of this discussion, we're not just focusing on 5E.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7828727, member: 6687260"] I'd considered something similar. I'm not sure I'd do this if I was approaching things from scratch, but the potential benefit of this is that it gives the Fighter a bit more of a nova option without necessarily being beneficial over the course of an adventuring day. So for example (talking 5e). You could say the Fighter can regain Action Surge by spending a Hit Die. This is probably not a good idea if you are doing the full 6-8 encounters adventuring day so the Fighter remains basically the same under those conditions - but if you're confident of only one encounter a day - or you're entering a final boss battle in good condition - then you've got some extra oomph to feel like you're not being overshadowed by the Long Rest classes. As for extra features - I'd considered just adding in the Purple Dragon subclass features for second wind and action surge to the base class. They help give the Fighter a bit more of a warlord feel and therefore a bit clearer identity - and it's not so much of a balance issue as they mostly help the other PCs to be more awesome too. But remember, for the purposes of this discussion, we're not just focusing on 5E. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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