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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Don Durito" data-source="post: 7830201" data-attributes="member: 6687260"><p>Well no. Hence the future tense.</p><p></p><p>I was being pithy. But it's the basic approach that's necessary. A lot of good ideas in 4E came too late and then were orphaned. (Skill powers being another example).</p><p></p><p>There's some key problems to be solved going forward.</p><ul> <li data-xf-list-type="ul">Martial practices cost healing surges in 4E - that made sense for some of them - for others it made no sense.</li> <li data-xf-list-type="ul">sometimes, by overly defining things you end up taking things away from skills - now you can't do something unless you havethe appropriate pracice.</li> </ul><p></p><p>But I think the basic approach of giving martial characters some direct influence on the narrative is the right one. In 5E you can just climb a sheer wall if you spider climb - whereas with athletics even a 20th level character can fail a moderate DC.</p><p></p><p>So for example instead of Remarkable Athlete giving the Champion a fairly small boost to Athletics you say that once per day they can "Take 20"on an Athletics check to perform a feat of incredible Strength. Therefore <em>you can</em> <em>rely on it. </em>When PCs know they can just do something then they can make plans more easily because they don't need to be concerned with contingencies should they fail at the first step at something they should on average be able to do.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7830201, member: 6687260"] Well no. Hence the future tense. I was being pithy. But it's the basic approach that's necessary. A lot of good ideas in 4E came too late and then were orphaned. (Skill powers being another example). There's some key problems to be solved going forward. [LIST] [*]Martial practices cost healing surges in 4E - that made sense for some of them - for others it made no sense. [*]sometimes, by overly defining things you end up taking things away from skills - now you can't do something unless you havethe appropriate pracice. [/LIST] But I think the basic approach of giving martial characters some direct influence on the narrative is the right one. In 5E you can just climb a sheer wall if you spider climb - whereas with athletics even a 20th level character can fail a moderate DC. So for example instead of Remarkable Athlete giving the Champion a fairly small boost to Athletics you say that once per day they can "Take 20"on an Athletics check to perform a feat of incredible Strength. Therefore [I]you can[/I] [I]rely on it. [/I]When PCs know they can just do something then they can make plans more easily because they don't need to be concerned with contingencies should they fail at the first step at something they should on average be able to do. [/QUOTE]
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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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