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Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
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<blockquote data-quote="Garthanos" data-source="post: 7832793" data-attributes="member: 82504"><p></p></blockquote><p>[USER=6696971]@Manbearcat[/USER] It occured to me that apex predator effect at least part of it where one terrorizes enemies could be a reflavored banishment ... Might as well pick a bloody potent magic.</p><p></p><p>Apex Predator Stare or Perhaps Strike : The enemy you focus your attention on and who fails a charisma save flees the battle (perhaps hanging out in the distance) If somebody hits you before one minutes up your awesome presence dims in the subjects eyes and the terrorized enemy comes straggling back. Ok it actually might come back at a different specific location and be visible sometimes while doing so and sometimes not making it less easy to gank or more dangerous after wards (So your allies atleast could also get parting shots as it flees madly making that less of a problem). </p><p></p><p>Say instead of a charisma save make it an attack roll where the attack has to succeed by an amount equal to the enemies wisdom mod - your charisma mod. So your attention is an awesome attack in the first place. (then its wild flight from the battle is a response to a very physical act)</p><p></p><p>Wait we do have a mild version of this ... menacing attack as a BM fighter move. Pump up its volume... by giving a duration that advances a lot not just a round but lasts until the hero is actually hit by an attack and might means some sort of indefinite psychosis if it lasts beyond the fight then allow it to affect multiple enemies... enemies affected who arent hit may retreat 10 feat too. Then hitting you becomes a needed and a difficult thing.</p><p>(perhaps if you are hit by 2 others the effect ends too) </p><p></p><p>One way of level gating better versions of BM abilities is to give them a clause saying forgo performing one of your multiple attacks or two of your attacks of your attack action and the subsequent Superiority die enhanced attack will have this uber effect ... For menacing attack it becomes Apex Predator Strike increase subjects affected by the fear by one enemy who sees the attack within 5 squares (plus 1 per 4 levels higher ) and increase the duration to be based on whether the subject has hit you with an attack (with other special ending clauses for vtude). </p><p></p><p>Adjust mildly to taste.</p><p>maybe too complicated but if one sets a precedent of enhancing every BM power... or changing martial resist from a separate resistance roll to an attack modifier this would in general be better differentiated and that is the actual thread direction.</p><p></p><p>Oh and no reason not to give martial type tricks where enemies are not going to fall for it twice, or ahem resist or counter it easily right along side of options or instead of short rest fatigue style effects.</p><p>[/QUOTE]</p>
[QUOTE="Garthanos, post: 7832793, member: 82504"] [/QUOTE] [USER=6696971]@Manbearcat[/USER] It occured to me that apex predator effect at least part of it where one terrorizes enemies could be a reflavored banishment ... Might as well pick a bloody potent magic. Apex Predator Stare or Perhaps Strike : The enemy you focus your attention on and who fails a charisma save flees the battle (perhaps hanging out in the distance) If somebody hits you before one minutes up your awesome presence dims in the subjects eyes and the terrorized enemy comes straggling back. Ok it actually might come back at a different specific location and be visible sometimes while doing so and sometimes not making it less easy to gank or more dangerous after wards (So your allies atleast could also get parting shots as it flees madly making that less of a problem). Say instead of a charisma save make it an attack roll where the attack has to succeed by an amount equal to the enemies wisdom mod - your charisma mod. So your attention is an awesome attack in the first place. (then its wild flight from the battle is a response to a very physical act) Wait we do have a mild version of this ... menacing attack as a BM fighter move. Pump up its volume... by giving a duration that advances a lot not just a round but lasts until the hero is actually hit by an attack and might means some sort of indefinite psychosis if it lasts beyond the fight then allow it to affect multiple enemies... enemies affected who arent hit may retreat 10 feat too. Then hitting you becomes a needed and a difficult thing. (perhaps if you are hit by 2 others the effect ends too) One way of level gating better versions of BM abilities is to give them a clause saying forgo performing one of your multiple attacks or two of your attacks of your attack action and the subsequent Superiority die enhanced attack will have this uber effect ... For menacing attack it becomes Apex Predator Strike increase subjects affected by the fear by one enemy who sees the attack within 5 squares (plus 1 per 4 levels higher ) and increase the duration to be based on whether the subject has hit you with an attack (with other special ending clauses for vtude). Adjust mildly to taste. maybe too complicated but if one sets a precedent of enhancing every BM power... or changing martial resist from a separate resistance roll to an attack modifier this would in general be better differentiated and that is the actual thread direction. Oh and no reason not to give martial type tricks where enemies are not going to fall for it twice, or ahem resist or counter it easily right along side of options or instead of short rest fatigue style effects. [/QUOTE]
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