Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7835117" data-attributes="member: 82504"><p>What that means is niche protection and I know PF2 is trying but honestly D&D always fails at this.... . The reward garnered by strategic is not just doing what others cannot but also doing what they can more extremely you really really have to remove the latter entirely AND as you say partition off what non-casters can do making it utterly unapproachable without sacrificing the ability to do what non-casters cannot. Basically if skills accomplish things casters cannot... Caster must be lacking access to the skills. (their skill slots are spent on spell casting). Also Note how roles are niches in the combat arena. So it can work. I am just saying it hasn't. These roles are defined in what they accomplish well but all of them work towards a rather singular end goal. </p><p></p><p>Then there is the very real ambiguity between what is accomplished and method of doing so. In martial arena I cannot teleport us out of danger no and I never will ... but can I warn the party and timed perfectly collapse the roof creating a perfect escape route (see my pet Engineering skill and a recent martial practice) </p><p></p><p>So far the only way we have had to embrace the above AND to actual balance was to allow everyone to dabble in both tactical and strategic choices and what is so bloody wrong with that? (one is really just a manifestation or implementation of the other sometimes in shorter term but time is arbitrary these are not actually vastly different arenas partitioning them off is artificial) and I think the real biggy is allow skill users the similar extremes of effect casters gain and yeah you might notice that went utterly missing from 5e, skills are now a mother may I game with presumptions of mundanity plastered all over them. Damn it I did it again.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7835117, member: 82504"] What that means is niche protection and I know PF2 is trying but honestly D&D always fails at this.... . The reward garnered by strategic is not just doing what others cannot but also doing what they can more extremely you really really have to remove the latter entirely AND as you say partition off what non-casters can do making it utterly unapproachable without sacrificing the ability to do what non-casters cannot. Basically if skills accomplish things casters cannot... Caster must be lacking access to the skills. (their skill slots are spent on spell casting). Also Note how roles are niches in the combat arena. So it can work. I am just saying it hasn't. These roles are defined in what they accomplish well but all of them work towards a rather singular end goal. Then there is the very real ambiguity between what is accomplished and method of doing so. In martial arena I cannot teleport us out of danger no and I never will ... but can I warn the party and timed perfectly collapse the roof creating a perfect escape route (see my pet Engineering skill and a recent martial practice) So far the only way we have had to embrace the above AND to actual balance was to allow everyone to dabble in both tactical and strategic choices and what is so bloody wrong with that? (one is really just a manifestation or implementation of the other sometimes in shorter term but time is arbitrary these are not actually vastly different arenas partitioning them off is artificial) and I think the real biggy is allow skill users the similar extremes of effect casters gain and yeah you might notice that went utterly missing from 5e, skills are now a mother may I game with presumptions of mundanity plastered all over them. Damn it I did it again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Compelling and Differentiated Gameplay For Spellcasters and Martial Classes
Top