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Compelling festival session
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<blockquote data-quote="birdchili" data-source="post: 2707892" data-attributes="member: 33239"><p>Anyone got some suggestions on how to run a great session during an urban festival?</p><p></p><p>I've got "Tournaments, Fairs, and Taverns" and will source it for games and such, so I'm not hurting too much on that front.</p><p></p><p>My players haven't been in town for long, and I haven't really given them a lot of time to explore about.  I'm considering having a friend of theirs be a tour guide during the session (which would help keep the group from splitting up too).  I want to give the players some freedom to participate where they will, and give opportunity to develop some plot hooks that already exist.</p><p></p><p>What I'm worried about is that the festival doesn't really "hang together" as an adventure.  I've considered flying through the festival in an hour or two of game time, and then proceeding to something a bit more conventional, but I feel that would be a missed opportunity to spend some time developping the city (which is very-much the centre of the campaign for the time being).</p><p></p><p>So...  anyone willing to share clever thoughts/experiences that would allow for some freedom for my players to party about, but still provide some sort of unifying thread or greater adventure?  I'm already worried that this session is going to be hard for me to run.</p><p></p><p>What makes a really memorable festival session for players?</p></blockquote><p></p>
[QUOTE="birdchili, post: 2707892, member: 33239"] Anyone got some suggestions on how to run a great session during an urban festival? I've got "Tournaments, Fairs, and Taverns" and will source it for games and such, so I'm not hurting too much on that front. My players haven't been in town for long, and I haven't really given them a lot of time to explore about. I'm considering having a friend of theirs be a tour guide during the session (which would help keep the group from splitting up too). I want to give the players some freedom to participate where they will, and give opportunity to develop some plot hooks that already exist. What I'm worried about is that the festival doesn't really "hang together" as an adventure. I've considered flying through the festival in an hour or two of game time, and then proceeding to something a bit more conventional, but I feel that would be a missed opportunity to spend some time developping the city (which is very-much the centre of the campaign for the time being). So... anyone willing to share clever thoughts/experiences that would allow for some freedom for my players to party about, but still provide some sort of unifying thread or greater adventure? I'm already worried that this session is going to be hard for me to run. What makes a really memorable festival session for players? [/QUOTE]
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