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Compelling festival session
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<blockquote data-quote="adwyn" data-source="post: 2708128" data-attributes="member: 14083"><p>What I've found is important is first to ty together the plot with what is being celebrated. Celebrating peace would involve the threat of war, a harvest festival might be endangered by a crop destroying swarm of insects, that sort of thing.</p><p></p><p>Next I come up with various events for the festival and treat each the way I would a room in a dungeon. I then set up a timeline for the events, allowing a few hours between each event to allow party time to rest or go off on their own. No matter what the PC's do, I usually can connect it to an ongoing event.</p><p></p><p>For continuity the same NPC's should keep reappearing where appropriate. Not just important civic leaders, but a cook for example could be encountered at the market, later visiting the same alchemist as a PC, again in a crowd, and finally overseeing the meal at the climactic grand ball. There should be more than one of these people and they help remind players that the events are connected.</p><p></p><p>The final encounter is also important. Grand balls, parades, weddings, public orations - just remember to pace the event to what the players are doing and try to tie the theme together with the encounter, at least in the begining. If its a costume ball the PC's should take to the dance floor serepticiously seeking out the villain. Parades go well with chases, that sort of thing.</p></blockquote><p></p>
[QUOTE="adwyn, post: 2708128, member: 14083"] What I've found is important is first to ty together the plot with what is being celebrated. Celebrating peace would involve the threat of war, a harvest festival might be endangered by a crop destroying swarm of insects, that sort of thing. Next I come up with various events for the festival and treat each the way I would a room in a dungeon. I then set up a timeline for the events, allowing a few hours between each event to allow party time to rest or go off on their own. No matter what the PC's do, I usually can connect it to an ongoing event. For continuity the same NPC's should keep reappearing where appropriate. Not just important civic leaders, but a cook for example could be encountered at the market, later visiting the same alchemist as a PC, again in a crowd, and finally overseeing the meal at the climactic grand ball. There should be more than one of these people and they help remind players that the events are connected. The final encounter is also important. Grand balls, parades, weddings, public orations - just remember to pace the event to what the players are doing and try to tie the theme together with the encounter, at least in the begining. If its a costume ball the PC's should take to the dance floor serepticiously seeking out the villain. Parades go well with chases, that sort of thing. [/QUOTE]
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