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General Tabletop Discussion
*TTRPGs General
Compelling, original, fan-created superhero settings?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4440355" data-attributes="member: 32740"><p>Not aware of any. In fact the only supers games I've ever played have been Marvel for one campaign lasting a number of months and high-level D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The thing about Marvel was that we DIDN'T use the Marvel Universe setting. We borrowed a few things, a few notable characters as NPC's, SOME of the history, but otherwise the game was characters that WE generated, and plots, story lines, NPC's, and locations that the GM came up with himself. Our characters were based in the city where we were IRL (Seattle) and just went from there.</p><p> </p><p>I've always had an itch to do that again with Marvel - have the players generate their own characters, start with the PC's based in a nearby, real-world city (or in any case one that they would all be reasonably familiar with) and make the rest up as I went along. Only real hitches are, A) getting players on board with a supers game as opposed to another D&D game, B) characters that are hopelessly imbalanced in power levels as happened in that one campaign, and C) not being familiar enough with MSH to feel at all comfortable with running a game of it on the fly.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4440355, member: 32740"] Not aware of any. In fact the only supers games I've ever played have been Marvel for one campaign lasting a number of months and high-level D&D. ;) The thing about Marvel was that we DIDN'T use the Marvel Universe setting. We borrowed a few things, a few notable characters as NPC's, SOME of the history, but otherwise the game was characters that WE generated, and plots, story lines, NPC's, and locations that the GM came up with himself. Our characters were based in the city where we were IRL (Seattle) and just went from there. I've always had an itch to do that again with Marvel - have the players generate their own characters, start with the PC's based in a nearby, real-world city (or in any case one that they would all be reasonably familiar with) and make the rest up as I went along. Only real hitches are, A) getting players on board with a supers game as opposed to another D&D game, B) characters that are hopelessly imbalanced in power levels as happened in that one campaign, and C) not being familiar enough with MSH to feel at all comfortable with running a game of it on the fly. [/QUOTE]
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Compelling, original, fan-created superhero settings?
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