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Compelling, original, fan-created superhero settings?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4440722" data-attributes="member: 19675"><p>It's not online, but the best campaign I ever ran personally was a supers game set in 1900.</p><p></p><p>The way I did it:</p><p></p><p>1) Use the setting for Space:1889 as the main default.</p><p></p><p>2) Add those additional Wellsian and Vernesian elements you want.</p><p></p><p>3) Crib liberally from pulp fiction, especially sci-fi/fantasy pulp like John Carter or Leigh Brackett's <em>Skaith</em> stories, tales of Atlantis, etc.</p><p></p><p>4) Find some other sources: Wild, Wild West (TV show and movie), Kung Fu (original series), <em>League of Extraordinary Gentlemen</em>, <em>Gotham by Gaslight</em>, William Gibson's <em>Difference Engine</em>, Sherlock Holmes stories... Even things that aren't strictly period can get incorporated with some clever rewriting- Hellboy, Wu Shu martial arts flicks and James Bond movies can be rewritten to make fine period adventures.</p><p></p><p>5) Put your own spin on it: in mine, the Martians were addicted to opium...and it made them into psychotic workhorses (think Alien Nation). I also stole stuff from Michael Moorcock's <em>Bastable</em> books (large colonial air-navies, a mysterious warlord from the East, etc.).</p><p></p><p>6) Listen to your players. If they get inspired- and almost anyone knows about this era to get stoked about this- their imaginations will spur a lot of your campaign. I was trying to figure out how to work in Atlantis, and one of my players turned in a PC background based on an anime character who was an adolescent amnesiac Atlantean with a whip. Before long, they were caught up in the struggles between Atlanteans and Lemurians (and the surface world besides- thank you <em>Namor, the Sub-Mariner</em> stories).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4440722, member: 19675"] It's not online, but the best campaign I ever ran personally was a supers game set in 1900. The way I did it: 1) Use the setting for Space:1889 as the main default. 2) Add those additional Wellsian and Vernesian elements you want. 3) Crib liberally from pulp fiction, especially sci-fi/fantasy pulp like John Carter or Leigh Brackett's [I]Skaith[/I] stories, tales of Atlantis, etc. 4) Find some other sources: Wild, Wild West (TV show and movie), Kung Fu (original series), [I]League of Extraordinary Gentlemen[/I], [I]Gotham by Gaslight[/I], William Gibson's [I]Difference Engine[/I], Sherlock Holmes stories... Even things that aren't strictly period can get incorporated with some clever rewriting- Hellboy, Wu Shu martial arts flicks and James Bond movies can be rewritten to make fine period adventures. 5) Put your own spin on it: in mine, the Martians were addicted to opium...and it made them into psychotic workhorses (think Alien Nation). I also stole stuff from Michael Moorcock's [I]Bastable[/I] books (large colonial air-navies, a mysterious warlord from the East, etc.). 6) Listen to your players. If they get inspired- and almost anyone knows about this era to get stoked about this- their imaginations will spur a lot of your campaign. I was trying to figure out how to work in Atlantis, and one of my players turned in a PC background based on an anime character who was an adolescent amnesiac Atlantean with a whip. Before long, they were caught up in the struggles between Atlanteans and Lemurians (and the surface world besides- thank you [I]Namor, the Sub-Mariner[/I] stories). [/QUOTE]
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