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<blockquote data-quote="Sunseeker" data-source="post: 7056512"><p>"Relationships" seems reasonable as far as "sum up this important issue with one word" answers go. Relationships to other characters (PCs and NPCs) is a very limited selection of that though. I think perhaps more fundamentally "connections" would be a better term, which really is just another word for "investment" which is the ever elusive thing that all GMs attempt to get players to establish. Investment in important NPCs, investment in their own character, investment in a specific country or area of importance, because these things in turn frame the character's in-game decisions. Since, for example, defending ones country may require a character to sacrifice their connection to family or a lover and determine what path they take when their decision has run its course (the war is over, but now they cannot return home anyway). </p><p></p><p>I still find investment to be ever elusive.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7056512"] "Relationships" seems reasonable as far as "sum up this important issue with one word" answers go. Relationships to other characters (PCs and NPCs) is a very limited selection of that though. I think perhaps more fundamentally "connections" would be a better term, which really is just another word for "investment" which is the ever elusive thing that all GMs attempt to get players to establish. Investment in important NPCs, investment in their own character, investment in a specific country or area of importance, because these things in turn frame the character's in-game decisions. Since, for example, defending ones country may require a character to sacrifice their connection to family or a lover and determine what path they take when their decision has run its course (the war is over, but now they cannot return home anyway). I still find investment to be ever elusive. [/QUOTE]
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