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<blockquote data-quote="Grogg of the North" data-source="post: 7059292" data-attributes="member: 6682960"><p>This! </p><p></p><p>I think there was ... is a small problem with certain player types. They show up and expect the DM to have done everything! Which if that works for you and your group, awesome. But I, as a DM, am constantly trying to get feed back from players. What's your goal in life? What do you do when you're not adventuring? What's your favorite color?! Any little bit of information you can give me is something that I can try and weave into the campaign. To take a series of encounters and try to make them more meaningful. </p><p></p><p>As a DM or Player which would you rather have:</p><p></p><p>A) "As the king, I do hereby giveth thee a quest to go out into yonder wood and slay the brigands that live there."</p><p></p><p>or </p><p></p><p>B) You hear reports of banditry in the area and the local constabulary is unable to locate the thieves. The town guard has put out a call for help and is offering a reward for anyone that can eliminate this menace. You learn that the bandits always leave a strange mark on their dead victims. After patrolling the roads you come across an unfortunate carriage. The footman and guards are dead, each marked with this strange symbol. A symbol that looks very familiar to the ranger. In fact, you're pretty sure that it's the same symbol that the men that stole your sister were wearing on their tunics....</p><p></p><p>When I am a player, I often worry that I'm annoying or bugging the DM. I frequently talk to them about what's happening in the campaign, how my character reacts and what I see him doing in the future. And it's not that I want to be the center of attention, in fact I can be shy at times, but I know that as a DM I crave that feedback so much.</p><p></p><p>EDIT:</p><p> [MENTION=6816692]Lylandra[/MENTION] do you know what changed between campaigns? Was it a difference in styles? Did someone smack him upside the head? I was in a campaign recently where we had a chaos monger similar to yours. Every time the DM tried to meet that player half way he rejected whatever storyline she proposed. "Hey, this looks like it might have some info on your missing brother." "Nah, that's okay. I go drinking and gambling instead."</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7059292, member: 6682960"] This! I think there was ... is a small problem with certain player types. They show up and expect the DM to have done everything! Which if that works for you and your group, awesome. But I, as a DM, am constantly trying to get feed back from players. What's your goal in life? What do you do when you're not adventuring? What's your favorite color?! Any little bit of information you can give me is something that I can try and weave into the campaign. To take a series of encounters and try to make them more meaningful. As a DM or Player which would you rather have: A) "As the king, I do hereby giveth thee a quest to go out into yonder wood and slay the brigands that live there." or B) You hear reports of banditry in the area and the local constabulary is unable to locate the thieves. The town guard has put out a call for help and is offering a reward for anyone that can eliminate this menace. You learn that the bandits always leave a strange mark on their dead victims. After patrolling the roads you come across an unfortunate carriage. The footman and guards are dead, each marked with this strange symbol. A symbol that looks very familiar to the ranger. In fact, you're pretty sure that it's the same symbol that the men that stole your sister were wearing on their tunics.... When I am a player, I often worry that I'm annoying or bugging the DM. I frequently talk to them about what's happening in the campaign, how my character reacts and what I see him doing in the future. And it's not that I want to be the center of attention, in fact I can be shy at times, but I know that as a DM I crave that feedback so much. EDIT: [MENTION=6816692]Lylandra[/MENTION] do you know what changed between campaigns? Was it a difference in styles? Did someone smack him upside the head? I was in a campaign recently where we had a chaos monger similar to yours. Every time the DM tried to meet that player half way he rejected whatever storyline she proposed. "Hey, this looks like it might have some info on your missing brother." "Nah, that's okay. I go drinking and gambling instead." [/QUOTE]
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