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<blockquote data-quote="Lylandra" data-source="post: 7060054" data-attributes="member: 6816692"><p>Grogg, I can definitely see myself in your description. I want to make sure that my DM has all the necessary information about my character's interior (thoughts, motives, emotions, plans, attitude towards NPCs/PCs) so he can plan ahead and won't be surprised by my character's reactions. I'm regularly mailing him feedback about my character and the campaign because I know that he doesn't always get what she's about by just being played at the table. And yes, I also do worry that I'm annoying or overloading him, but I know that this would be the kind of info that I'd need as a DM.</p><p></p><p></p><p></p><p>In my case I guess it was a matter of respect, or rather the lack of respect towards our previous DM who had been a bit lazy and unprepared back then and had a tendency to let "misbehaviour" have little consequences. He changed that much later, but I guess it was too late. When I started with my campaign, he had no idea of what to expect. I asked everyone about their character's background and asked them to be all from roughly the same rural area. After a small, generic goblin chase, I did some weird dimensional travel alternate reality stuff with them (I *was* really unexperienced and wanted to toy with a "world of ruin" concept where the players had to figure out what went wrong and basically save two worlds on the long term despite being only "regular town folk"). </p><p></p><p>So, I don't know whether my "chaos player" and yours are really comparable. But putting the character through some hardships and forcing him to take a stance certainly helped.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7060054, member: 6816692"] Grogg, I can definitely see myself in your description. I want to make sure that my DM has all the necessary information about my character's interior (thoughts, motives, emotions, plans, attitude towards NPCs/PCs) so he can plan ahead and won't be surprised by my character's reactions. I'm regularly mailing him feedback about my character and the campaign because I know that he doesn't always get what she's about by just being played at the table. And yes, I also do worry that I'm annoying or overloading him, but I know that this would be the kind of info that I'd need as a DM. In my case I guess it was a matter of respect, or rather the lack of respect towards our previous DM who had been a bit lazy and unprepared back then and had a tendency to let "misbehaviour" have little consequences. He changed that much later, but I guess it was too late. When I started with my campaign, he had no idea of what to expect. I asked everyone about their character's background and asked them to be all from roughly the same rural area. After a small, generic goblin chase, I did some weird dimensional travel alternate reality stuff with them (I *was* really unexperienced and wanted to toy with a "world of ruin" concept where the players had to figure out what went wrong and basically save two worlds on the long term despite being only "regular town folk"). So, I don't know whether my "chaos player" and yours are really comparable. But putting the character through some hardships and forcing him to take a stance certainly helped. [/QUOTE]
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