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Compelling Storytelling
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<blockquote data-quote="Campbell" data-source="post: 7060132" data-attributes="member: 16586"><p>I am mostly interested in the experience of deeply personal fiction. When I am a player if you place me in a situation where the imperative is to hunt for a GM's pre-planned story or I am constantly forced into situations where I am a fish out of water with no real relationships, contacts, or resources I tend to lose interest in the game very rapidly. However if I am given the agency to pursue personal goals or shared group goals and can make meaningful decisions that impact the fiction I become deeply interested in the events of play. Traditional sandbox play, dungeon crawling, or Apocalypse World style gaming all get my engines revving. Adventure Paths, mysteries, and investigations tend to put me to sleep. I want to have a say in what we are doing. These are also the sorts of games I most enjoy running.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7060132, member: 16586"] I am mostly interested in the experience of deeply personal fiction. When I am a player if you place me in a situation where the imperative is to hunt for a GM's pre-planned story or I am constantly forced into situations where I am a fish out of water with no real relationships, contacts, or resources I tend to lose interest in the game very rapidly. However if I am given the agency to pursue personal goals or shared group goals and can make meaningful decisions that impact the fiction I become deeply interested in the events of play. Traditional sandbox play, dungeon crawling, or Apocalypse World style gaming all get my engines revving. Adventure Paths, mysteries, and investigations tend to put me to sleep. I want to have a say in what we are doing. These are also the sorts of games I most enjoy running. [/QUOTE]
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