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<blockquote data-quote="Imaculata" data-source="post: 7063967" data-attributes="member: 6801286"><p>Exactly. Sometimes a player decides not to speak. Or they decide to perform a funeral rite, because they happen to be a cleric (which is a cool way to role play your class). Its all about the DM giving the players a good opportunity to bring it. There's no guarantee that they will of course, and you can't force these moments to happen.</p><p></p><p></p><p></p><p>As a DM, I rarely know if a PC's personal story it going to become a main plot. It usually starts out as just a side quest, but depending on what the players do with it, it could become so much more.</p><p></p><p>A great example would be in my current campaign, where a PC Druid has just met two of his Druid brothers, who teach him new things he didn't know he could do. He is slowly learning that the Druids kidnapped him as a baby, and thus became his new family. But through the connection that the Druids have with the fey, he is learning a lot of key plot information.</p><p></p><p></p><p></p><p>The group I play with plays (and has played) a lot of MMO's. They play WoW, Guild Wars 2, DDO, etc. But it hasn't affected their capability for roleplaying, because they've been playing D&D since 2nd edition.</p><p></p><p>I think a lot of these games are a gateway to D&D. It has made D&D more accessible for a lot of gamers. And truth be told, D&D can be enjoyed just fine with dungeon crawls and min/maxing. In fact, I think all of my players enjoy that aspect of the game too (which is why we're still playing 3.5, because of all the tweaking). But I understand that you want more than that. Some players will easily transition from computer games to role playing, and others will not. It sounds to me like you've simply been unlucky with your groups of players.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7063967, member: 6801286"] Exactly. Sometimes a player decides not to speak. Or they decide to perform a funeral rite, because they happen to be a cleric (which is a cool way to role play your class). Its all about the DM giving the players a good opportunity to bring it. There's no guarantee that they will of course, and you can't force these moments to happen. As a DM, I rarely know if a PC's personal story it going to become a main plot. It usually starts out as just a side quest, but depending on what the players do with it, it could become so much more. A great example would be in my current campaign, where a PC Druid has just met two of his Druid brothers, who teach him new things he didn't know he could do. He is slowly learning that the Druids kidnapped him as a baby, and thus became his new family. But through the connection that the Druids have with the fey, he is learning a lot of key plot information. The group I play with plays (and has played) a lot of MMO's. They play WoW, Guild Wars 2, DDO, etc. But it hasn't affected their capability for roleplaying, because they've been playing D&D since 2nd edition. I think a lot of these games are a gateway to D&D. It has made D&D more accessible for a lot of gamers. And truth be told, D&D can be enjoyed just fine with dungeon crawls and min/maxing. In fact, I think all of my players enjoy that aspect of the game too (which is why we're still playing 3.5, because of all the tweaking). But I understand that you want more than that. Some players will easily transition from computer games to role playing, and others will not. It sounds to me like you've simply been unlucky with your groups of players. [/QUOTE]
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