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<blockquote data-quote="Sunseeker" data-source="post: 7064866"><p>From a personal perspective, it is from years of abusive GMs. And not just one or two GMs, but many over time. GMs who want to hammer you into <em>their</em> idea of how your character could work and get frustrated when you're not playing the way they think you should. GMs who want to keep you in a box so that they don't have to worry about you doing something that might upset the delicate balance, or just GMs saying "no" when you attempt to try something you think would be cool, unique and interesting. Or the worst of them all: DMs who will take advantage of you going outside your sheet to punish you. To twist what you want to do like they're some kind of demented genie so that <em>they</em> benefit and you do not. </p><p></p><p>I play what's on my sheet because the game says I can. Because I can hold fast to the idea that unless the GM wants to say "the rules don't apply except when I want to use them to my advantage" that I can always do what is on my sheet. If my sheet says I've got 5 attacks per round, I can make 5 attacks per round. If my sheet says I get to cast spells, then I get to cast spells.</p><p></p><p>If my sheet doesn't <em>expressly</em> say I can do it, in my experience you might as well not bother.</p><p></p><p>I prefer to play in a manner where I don't <em>aak</em> if I can do a thing. I simply do it. In my experience, stating "I do XYZ" has more often than not resulted in a disportionately negative response from the GM, therefore I limit my statements of fact "I attack this creature" to things I know I can do, such as use my action to attempt an attack with my sword against the opponent.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7064866"] From a personal perspective, it is from years of abusive GMs. And not just one or two GMs, but many over time. GMs who want to hammer you into [I]their[/I] idea of how your character could work and get frustrated when you're not playing the way they think you should. GMs who want to keep you in a box so that they don't have to worry about you doing something that might upset the delicate balance, or just GMs saying "no" when you attempt to try something you think would be cool, unique and interesting. Or the worst of them all: DMs who will take advantage of you going outside your sheet to punish you. To twist what you want to do like they're some kind of demented genie so that [I]they[/I] benefit and you do not. I play what's on my sheet because the game says I can. Because I can hold fast to the idea that unless the GM wants to say "the rules don't apply except when I want to use them to my advantage" that I can always do what is on my sheet. If my sheet says I've got 5 attacks per round, I can make 5 attacks per round. If my sheet says I get to cast spells, then I get to cast spells. If my sheet doesn't [I]expressly[/I] say I can do it, in my experience you might as well not bother. I prefer to play in a manner where I don't [I]aak[/I] if I can do a thing. I simply do it. In my experience, stating "I do XYZ" has more often than not resulted in a disportionately negative response from the GM, therefore I limit my statements of fact "I attack this creature" to things I know I can do, such as use my action to attempt an attack with my sword against the opponent. [/QUOTE]
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