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<blockquote data-quote="Imaculata" data-source="post: 7065098" data-attributes="member: 6801286"><p>In my opinion, it's a bit of both. As a DM, I try to set up the occasional conflict. A good example would be in the way I have some characters walk into other plot lines.</p><p></p><p>For example, I set up a side plot where my players had to help their npc crew member rummy, who had been challenged to a duel to the death by a snobbish nobleman. But this got intertwined with a main quest where the players had to help appoint a new ruler for a city.</p><p></p><p></p><p></p><p>So you can see how mixing and matching characters from different plot lines can add a lot of depth to the story. A character from one side plot, could serve a double role in another plot line. In this example, I used a side plot to set up a villain, and then had that villain wander into the main plot as well. And then some actions done by the players in the main plot, end up affecting the outcome of the side plot again.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7065098, member: 6801286"] In my opinion, it's a bit of both. As a DM, I try to set up the occasional conflict. A good example would be in the way I have some characters walk into other plot lines. For example, I set up a side plot where my players had to help their npc crew member rummy, who had been challenged to a duel to the death by a snobbish nobleman. But this got intertwined with a main quest where the players had to help appoint a new ruler for a city. So you can see how mixing and matching characters from different plot lines can add a lot of depth to the story. A character from one side plot, could serve a double role in another plot line. In this example, I used a side plot to set up a villain, and then had that villain wander into the main plot as well. And then some actions done by the players in the main plot, end up affecting the outcome of the side plot again. [/QUOTE]
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