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Compelling the PC's to an unknown destination... how?
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<blockquote data-quote="magnusmalkus" data-source="post: 3167498" data-attributes="member: 34915"><p>I have an ancient, forgotten, underground city/civilization I want my players to explore but I can't come up with a justifiable reason that compels the adventurers to get there.</p><p></p><p>My campaign opens up at the entrance to a buried temple and after they investigate the 'dungeon' they wind up discovering an underground civilization. The city/civilization is the center of my campaign setting and once they reach it, I'm going to use it as the main focus for a few additional adventures. </p><p></p><p>My problem... how do I begin the campaign and compel the PC's/players to reach the city they don't even know exists yet? </p><p></p><p>I don't know my PC's backgrounds or motives because I don't have players yet, but I need a blanket reason for ANY PC to Go on this adventure. Once I get PC's maybe I can tweak their history or motives to compel them onward but I don't have that leisure yet.</p><p></p><p></p><p>EDIT: A problem with the approaches suggested below is that I wanted the underground city to be unknown and unheard of. The adventure starts out with the PC's investigating a newly exposed 'ruin'. Noone expects there's a whole civilization under the ruin. The inhabitatants believe the surface to be desolate and have not come to the surface in a over a thousand years. </p><p></p><p>As far as the PC's know at the start, they're just exploring a ruin for whatever reasons they come up with (for being an adventurer) at character creation. And therein lies the problem... once they discover that the whole campaign (at the start) is underground, there's nothing stopping them from returning to their hometown or wherever except the fact that I don't have any of that established! I've only fleshed out the underground city and its environs.</p><p></p><p><strong>There is no way to get the PC's to incorporate any of the hooks in the campaign I've created because their characters don't have any knowledge of the civilization. They don't even know it exists. Noone knows it exists because with the first contact with the outside world, the entire dynamic of the setting changes. This is a civilization untouched for ages. There couldn't have been any previous explorers because they would have set off a chain of events that would have led to a change in the underground society.</strong></p><p><strong></strong></p><p><strong>It seems I've painted myself into a corner.</strong></p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 3167498, member: 34915"] I have an ancient, forgotten, underground city/civilization I want my players to explore but I can't come up with a justifiable reason that compels the adventurers to get there. My campaign opens up at the entrance to a buried temple and after they investigate the 'dungeon' they wind up discovering an underground civilization. The city/civilization is the center of my campaign setting and once they reach it, I'm going to use it as the main focus for a few additional adventures. My problem... how do I begin the campaign and compel the PC's/players to reach the city they don't even know exists yet? I don't know my PC's backgrounds or motives because I don't have players yet, but I need a blanket reason for ANY PC to Go on this adventure. Once I get PC's maybe I can tweak their history or motives to compel them onward but I don't have that leisure yet. EDIT: A problem with the approaches suggested below is that I wanted the underground city to be unknown and unheard of. The adventure starts out with the PC's investigating a newly exposed 'ruin'. Noone expects there's a whole civilization under the ruin. The inhabitatants believe the surface to be desolate and have not come to the surface in a over a thousand years. As far as the PC's know at the start, they're just exploring a ruin for whatever reasons they come up with (for being an adventurer) at character creation. And therein lies the problem... once they discover that the whole campaign (at the start) is underground, there's nothing stopping them from returning to their hometown or wherever except the fact that I don't have any of that established! I've only fleshed out the underground city and its environs. [B]There is no way to get the PC's to incorporate any of the hooks in the campaign I've created because their characters don't have any knowledge of the civilization. They don't even know it exists. Noone knows it exists because with the first contact with the outside world, the entire dynamic of the setting changes. This is a civilization untouched for ages. There couldn't have been any previous explorers because they would have set off a chain of events that would have led to a change in the underground society. It seems I've painted myself into a corner.[/B] [/QUOTE]
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Compelling the PC's to an unknown destination... how?
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