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Compelling the PC's to an unknown destination... how?
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<blockquote data-quote="Brimshack" data-source="post: 3168126" data-attributes="member: 34694"><p>You know if nothing else, you can always just turn to the layers and say look the game is that way. Going back to town means the end of the game. I mean sometimes you just have to level with the players (we used to joke in my campaign about dungeon halls with signs on them that said "under construction." You don't want to do that too often, but no need to mince words when it comes right down to it.</p><p></p><p>That sais, if you give the players a reason to search the ruins, you can always just carry that underground. Maybe it's really there. or maybe what they are looking for is part of some bigger thing that is probably in the city.</p><p></p><p>I do think you ought to consider at least mentioning to the players that they should be prepared to do some dungeoneering, even if you don't spell out just how much. Maybe they know a little dungeoning is possible or something. The reason I say this is it cuts down on player grumbling if they have a chance to design characters appropriate to the setting. At the very least some players may want to think twice about playing a druid.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3168126, member: 34694"] You know if nothing else, you can always just turn to the layers and say look the game is that way. Going back to town means the end of the game. I mean sometimes you just have to level with the players (we used to joke in my campaign about dungeon halls with signs on them that said "under construction." You don't want to do that too often, but no need to mince words when it comes right down to it. That sais, if you give the players a reason to search the ruins, you can always just carry that underground. Maybe it's really there. or maybe what they are looking for is part of some bigger thing that is probably in the city. I do think you ought to consider at least mentioning to the players that they should be prepared to do some dungeoneering, even if you don't spell out just how much. Maybe they know a little dungeoning is possible or something. The reason I say this is it cuts down on player grumbling if they have a chance to design characters appropriate to the setting. At the very least some players may want to think twice about playing a druid. [/QUOTE]
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Compelling the PC's to an unknown destination... how?
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