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Compelling the PC's to an unknown destination... how?
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<blockquote data-quote="el-remmen" data-source="post: 3168261" data-attributes="member: 11"><p>How about this?</p><p></p><p>Look for a primary theme to ask of all your players for their characters that will lead them in that direction without giving away what is going to happen.</p><p></p><p>Case in point, in my "Out of the Frying Campaign" I said no matter what character they made they needed to have a reason to avoid conscription in the civil war going on in the setting.</p><p></p><p>I then ran two intro sessions where they found a way out of the war which led them to the <em>real</em> adventures on the mountainous island of Derome-Delem and the exploration of a part of my setting I had just made with the idea of setting a campaign there.</p><p></p><p>So what can you ask of them that will help lead them where you want them to go?</p><p></p><p>Maybe all of them are orphans and the sigils on the entrance to city match strange birthmarks they share?</p><p></p><p>Maybe they all have been having different prophetic dreams but the one thing that is the same in all of them is a vision of a city no one has ever heard of before? And you can ask them for the dreams and work that into the plot of the campaign.</p><p></p><p>Maybe they just have to make "eager treasure-hunters"?</p><p></p><p>Eh. . . I tried. . .</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3168261, member: 11"] How about this? Look for a primary theme to ask of all your players for their characters that will lead them in that direction without giving away what is going to happen. Case in point, in my "Out of the Frying Campaign" I said no matter what character they made they needed to have a reason to avoid conscription in the civil war going on in the setting. I then ran two intro sessions where they found a way out of the war which led them to the [I]real[/I] adventures on the mountainous island of Derome-Delem and the exploration of a part of my setting I had just made with the idea of setting a campaign there. So what can you ask of them that will help lead them where you want them to go? Maybe all of them are orphans and the sigils on the entrance to city match strange birthmarks they share? Maybe they all have been having different prophetic dreams but the one thing that is the same in all of them is a vision of a city no one has ever heard of before? And you can ask them for the dreams and work that into the plot of the campaign. Maybe they just have to make "eager treasure-hunters"? Eh. . . I tried. . . [/QUOTE]
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Compelling the PC's to an unknown destination... how?
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