Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Compensating for ability boosting items.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 3097723" data-attributes="member: 35788"><p>Maybe this has come up before ... but I had an idea. How would this work for a low magic D&D world?</p><p></p><p>I've found that typically a character has an magic weapon that adds to BAB and then 2 to 4 magic items that increase ability scores.</p><p></p><p>So: </p><p>1. Every character receives an additional point to their BAB every 4 levels. [These additional pluses do not increase the rate that itterative attacks occur]</p><p></p><p>2. Every four levels the character receives a +1 to damage as well. [This is to compensate for the lost plusses on magic items.]</p><p></p><p>3. Additionally, at levels 2-5 a player picks a different ability score to improve by +1. Every five levels after the chosen ability goes up by +1. Thus a character could improve one ability score at levels 2, 7, 12, 17 ... a second ability score at 3, 8, 13, 18 ... a third ability score at 4, 9, 14, 19 ... and a fourth ability score at levels 5, 10, 15, 20. This House Rule replaces the current ability improvement gained at multiples of 4. Furthermore, the chosen ability scores must alternate between physical (STR, DEX, CON) and mental (INT, WIS, CHA). Thus, if a player chose to improve physical at level 2 then they would have to choose to improve mental at 3, a different physical at 4, and a different mental at 5.</p><p></p><p></p><p></p><p>I would assume that this might alter power levels, but then again the players are limited to improving only four ability scores and only up to +4 where currently you can get magic items to take you as high as +6. However, these plusses also don't go away in an anti-magic area so while weaker they are more often useful.</p><p></p><p>Would this work? The above numbers were off the top of my head ... so there is nothing really special about them. I figure any house rule gets tweaked. What is important is to have a baseline that can be altered - not having it absolutely correct in the beginning.</p><p></p><p>The only thing I can't figure out what to do with is an equivalent of things like Tomes/Manuals.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3097723, member: 35788"] Maybe this has come up before ... but I had an idea. How would this work for a low magic D&D world? I've found that typically a character has an magic weapon that adds to BAB and then 2 to 4 magic items that increase ability scores. So: 1. Every character receives an additional point to their BAB every 4 levels. [These additional pluses do not increase the rate that itterative attacks occur] 2. Every four levels the character receives a +1 to damage as well. [This is to compensate for the lost plusses on magic items.] 3. Additionally, at levels 2-5 a player picks a different ability score to improve by +1. Every five levels after the chosen ability goes up by +1. Thus a character could improve one ability score at levels 2, 7, 12, 17 ... a second ability score at 3, 8, 13, 18 ... a third ability score at 4, 9, 14, 19 ... and a fourth ability score at levels 5, 10, 15, 20. This House Rule replaces the current ability improvement gained at multiples of 4. Furthermore, the chosen ability scores must alternate between physical (STR, DEX, CON) and mental (INT, WIS, CHA). Thus, if a player chose to improve physical at level 2 then they would have to choose to improve mental at 3, a different physical at 4, and a different mental at 5. I would assume that this might alter power levels, but then again the players are limited to improving only four ability scores and only up to +4 where currently you can get magic items to take you as high as +6. However, these plusses also don't go away in an anti-magic area so while weaker they are more often useful. Would this work? The above numbers were off the top of my head ... so there is nothing really special about them. I figure any house rule gets tweaked. What is important is to have a baseline that can be altered - not having it absolutely correct in the beginning. The only thing I can't figure out what to do with is an equivalent of things like Tomes/Manuals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Compensating for ability boosting items.
Top