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Compensating for ability boosting items.
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<blockquote data-quote="Machiavelli" data-source="post: 3097926" data-attributes="member: 40964"><p>So?</p><p></p><p></p><p>A good DM tailors encounters to present a challenge to his/her players without overwhelming them in a non-fun manner. Overwhelming them in a stressful, ultimately rewarding manner is another matter, of course, which is why a Balor against under-equipped characters can actually be FUN. If all you do is toss a few dice, then SPLAT goes the party, but the DM (remember, he/she is in direct control of the NPCs) can have the Balor make a mistake or two, allowing cunning players to take it down or eliminate the need to harm it at all.</p><p></p><p>Voila! Not everything needs to work out exactly the way a statistical analysis says it should. Not every encounter needs to include dice. And not every monstrous NPC needs to be optimized for party destruction.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3097926, member: 40964"] So? A good DM tailors encounters to present a challenge to his/her players without overwhelming them in a non-fun manner. Overwhelming them in a stressful, ultimately rewarding manner is another matter, of course, which is why a Balor against under-equipped characters can actually be FUN. If all you do is toss a few dice, then SPLAT goes the party, but the DM (remember, he/she is in direct control of the NPCs) can have the Balor make a mistake or two, allowing cunning players to take it down or eliminate the need to harm it at all. Voila! Not everything needs to work out exactly the way a statistical analysis says it should. Not every encounter needs to include dice. And not every monstrous NPC needs to be optimized for party destruction. [/QUOTE]
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