Competing magic systems

I was playing in a game with vp/wp. Crits did normal hp damage + a proportion as wp damage. 1/5 if x2, 1/4 if x3, 1/5 if x4. This mainly worked because of the saves wp damage forced.
 

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Not to digress further, but the vp/wp crit rules is that crit damage goes directly to wounds. When doing hit points, just follow DND.

To get the thread back on track. I think some worried that WoT would be weaker since healing magic only turns hp into subdual damage.
 
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