Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Competing magic systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voneth" data-source="post: 40380" data-attributes="member: 1016"><p>Some of this may depend on how one plays the "Magic Transparency" rules in the PsiHB. And how the Force will fit into that as well. Here are some of my thoughts on the subject.</p><p></p><p>Actually, unless one is doing a full blown Star Wars universe, Force Adept would be the best class to use for a d20 game. One doesn't even have to worry about the light saber with that class. Don't forget that Force Users should also be allowed their Force Points. That ability alone would come in nice in a pinch and make up for the loss of some spells. One may also want to get the SW suppliments for Force Powers. The Sith book is already out and the Jedi book may or not be hold as the new SW core book gets done. Continuing with the use of Force Powers in a mixed game ... </p><p></p><p>Subdual damage is the quick and dirty way to go for a conversion. Though you will have Jedi "passing out" faster than they would under their own vp rules.</p><p></p><p>One may fine tune Force powers by just giving them a "Force Pool" of energy points to use instead of subdual damage. One could run the pool various ways. The most accurate would be to penalize the pool for every hit point of damage taken. One could justify this as the Jedi's version of a concentration check. The benifit would be an almost complete conversion of the orignial feeling of the classes use of powers. Under this system, Force Users would be closer to clerics in their hp and other level based combat abilties.</p><p></p><p>One could also take the pool and just use it as "spell points." The power of the class could then be controled by how many points a PC is allowed to earn per level. Hmmmmm.</p><p></p><p>A lot of public opinion is still out on whether Psionics is matched or not. Quite a few people think the Psion Class (not the Psy Warrior) was hamstrung so as not to offended those who favor magic, while other disagree. In the d20 products "If Thoughts Could Kill." The "one-trick" psionist was expaned through rules done by the original author of the PsiHB. Though some say it just the new rules just turned psionics into a point-based magic system. (an idea that seems to fit right into your game.) But if one wants to run a extened psi game, ITCK is a must have.</p><p></p><p>On a final note, coverting to VP/WP is easy. Just add a WP total equal to the NPC or monster's Con. At least that's what was said in the last Polyhedron. To convert back, just remove references to WP.</p></blockquote><p></p>
[QUOTE="Voneth, post: 40380, member: 1016"] Some of this may depend on how one plays the "Magic Transparency" rules in the PsiHB. And how the Force will fit into that as well. Here are some of my thoughts on the subject. Actually, unless one is doing a full blown Star Wars universe, Force Adept would be the best class to use for a d20 game. One doesn't even have to worry about the light saber with that class. Don't forget that Force Users should also be allowed their Force Points. That ability alone would come in nice in a pinch and make up for the loss of some spells. One may also want to get the SW suppliments for Force Powers. The Sith book is already out and the Jedi book may or not be hold as the new SW core book gets done. Continuing with the use of Force Powers in a mixed game ... Subdual damage is the quick and dirty way to go for a conversion. Though you will have Jedi "passing out" faster than they would under their own vp rules. One may fine tune Force powers by just giving them a "Force Pool" of energy points to use instead of subdual damage. One could run the pool various ways. The most accurate would be to penalize the pool for every hit point of damage taken. One could justify this as the Jedi's version of a concentration check. The benifit would be an almost complete conversion of the orignial feeling of the classes use of powers. Under this system, Force Users would be closer to clerics in their hp and other level based combat abilties. One could also take the pool and just use it as "spell points." The power of the class could then be controled by how many points a PC is allowed to earn per level. Hmmmmm. A lot of public opinion is still out on whether Psionics is matched or not. Quite a few people think the Psion Class (not the Psy Warrior) was hamstrung so as not to offended those who favor magic, while other disagree. In the d20 products "If Thoughts Could Kill." The "one-trick" psionist was expaned through rules done by the original author of the PsiHB. Though some say it just the new rules just turned psionics into a point-based magic system. (an idea that seems to fit right into your game.) But if one wants to run a extened psi game, ITCK is a must have. On a final note, coverting to VP/WP is easy. Just add a WP total equal to the NPC or monster's Con. At least that's what was said in the last Polyhedron. To convert back, just remove references to WP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Competing magic systems
Top