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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4011674" data-attributes="member: 50701"><p><strong>Sea Mother </strong></p><p><strong>Colossal Outsider (aquatic, chaotic, evil, extraplanar) </strong></p><p><strong>HD:</strong> 47d8 + 705 + 94 (1,175 hp)</p><p><strong>Initiative:</strong>+5</p><p><strong>Speed:</strong> swim 80 ft., fly 80 ft. (good)</p><p><strong>AC: </strong> 48 (+1 Dex, +45 natural, -8 size) touch 3, flat-footed 47</p><p><strong>BAB/ Grapple: </strong> +47/+82</p><p><strong>Attack: </strong> Bite +63 melee (8d6 +27 plus rot/19-20)</p><p><strong>Full attack:</strong> Bite +63 melee (8d6 +27 plus rot/19-20), and Tail Slap +58 melee (4d6 +9 plus rot)</p><p><strong>Space/reach:</strong> 30 ft./30 ft. (40 ft. with tail)</p><p><strong>Special attacks:</strong> Abysm Rain, Breath Weapon, Constrict, Improved Grab, Rot, Smite Good, Spell-Like Abilities, Summon Ixitxachital, Swallow Whole</p><p><strong>Special qualities:</strong> Darkvision 60 ft., DR 20/epic good, Energy Resistance to cold 30 and fire 30, Immunity to acid, electricity, and poison, SR 48</p><p><strong>Saves:</strong> Fort +46, Ref +36, Will +36</p><p><strong>Abilities:</strong> Str 48, Dex 13, Con 41, Int 14, Wis 33, Cha 18</p><p><strong>Skills:</strong> Concentration +60, Escape Artist +46, Hide +30, Intimidate +49, Knowledge (religion) +47, Knowledge (the planes) +47, Listen +56, Move Silently +46, Search +47, Spot +56, Swim +75</p><p><strong>Feats:</strong> Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Toughness, Lightning Reflexes, Weapon Focus (bite), Weapon Specialization (bite), </p><p><strong>Epic Feats:</strong> Dire Charge, Epic Fortitude, Epic Prowess (3), Epic Reflexes, Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Improved Darkvision</p><p><strong>Environment:</strong> Abysm Sea (Abyss)</p><p><strong>Organization:</strong> Solitary (unique) or Group (Sea Mother and 6 fiendish Ixitxachital (Clerics of Demogorgon 15))</p><p><strong>CR:</strong> 35</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p><em>Swimming through the murky depths of the Abysm Sea, is a fiendish being of Colossal size. It appears as a massive ixitxachital-like creature. It’s covered in black scales and has 5 pairs of Abyssal green eyes, which dot its wide head. Behind it, swings a long spiky tail. The creature is the Sea Mother.</em></p><p></p><p>One of Demogorgon’s many foul creations, the Sea Mother swims through the Abysm Sea seeking out unsuspecting creatures to swallow. The Sea Mother, is a terrible fiend in service to Belcheresk, but ultimately swears allegiance to Demogorgon. She is almost always accompanied by many fiendish ixitxachital clerics of Demogorgon, which serve and protect her from any who seek to hunt her down. After years of being surrounded by fiendish ixitxachital clerics of Demogorgon, the Sea Mother has become wise and is capable of learning clerical spells, even though she isn’t a cleric. From the fallen paladins (now death knights) which dot the layer, she has learned to smite good. The Sea Mother is yet another powerful being in service to the Prince of Demons.</p><p></p><p>The Sea Mother is 70 feet long, from her head to the tip of her tail, and weighs over 60 tons.</p><p></p><p><strong>Combat:</strong> Against underwater foes makes good use of its breath weapon. While charging its breath weapon, it attacks with its bite and spiky tail. For foes who, try to escape the watery domain of the Sea Mother, she will take flight raining down the foul waters of Abysm upon them. If encountered amid a group of Ixitxachital Clerics of Demogorgon, she will immediately use mass owl’s wisdom to boost the power of their clerical spells. Against good creatures, she always smites them any chance she gets.</p><p></p><p><strong>Abysm Rain (Ex): </strong> As soon as the Sea Mother leaves the sea and takes flight, she excessively drips with the acidic waters of the Abysm sea. Anyone under her path of flight, takes 10d8 points of acidic and unholy water damage (ignores acid resistances and immunities). Reflex save DC 48 halves Creatures with the good subtype or aura of good class ability (such as good-aligned clerics or paladins) instead take 15d10 points of acidic and unholy water damage and take a –4 penalty on their saving throw. The DC is Con-based</p><p></p><p><strong>Breath Weapon (Su): </strong> The Sea Mother can spew forth a raging wave of foul Abysm water in a 100 ft. cone. Those in range take 18d8 points of acidic and unholy water damage (ignores acid resistances and immunities). Reflex save DC 48 halves. Creatures with the good subtype or aura of good class ability (such as good-aligned clerics or paladins) instead take 23d10 points of acidic and unholy water damage and take a –4 penalty on their saving throw. Those who fail their saves are also knocked prone for 3 rounds. She can only use this ability every 1d6 rounds. The DC is Con-based</p><p></p><p><strong>Constrict (Ex): </strong> When constricting with her tail, she deals 8d6 + 24 points of damage. Creatures must now succeed on 2 Fortitude saves DC 48 (Con-based) and 52 (Str-based) respectively. One for the rotting effect of the tail and the other to prevent from being knocked prone for 2d6 rounds after she releases her hold. </p><p></p><p><strong>Improved Grab (Ex): </strong> When the Sea Mother attacks with her tail she can attempt a grapple check. If successful she establishes a hold and can constrict.</p><p>When the Sea Mother attacks with her bite she can attempt a grapple check. If successful she establishes a hold and can swallow whole.</p><p></p><p></p><p><strong>Rot (Su): </strong> Any creature bitten and tail slapped by the Sea Mother must succeed a Fort save DC 48 or its flesh begins to rot. It immediately takes 1d8 points of Con damage plus 1 Con damage every hour until the creature dies or a <em>remove disease</em> spell of at least 30th level is cast. The spell only stops further damage. The Con damage can be healed normally through a <em>restoration</em> spell, but only after the rotting effect is taking care of.</p><p></p><p><strong>Smite Good (Su): </strong> 10/day, the Sea Mother can smite good. She adds her Cha bonus to attack rolls and adds her level (47) to the damage.</p><p></p><p><strong>Spell-Like Abilities: </strong> CL 47; DC 21 + spell level</p><p>At will: <em>contagion, curse water, darkness, detect good, detect law, detect magic, dispel good, dispel law, entropic shield, obscuring mist, unholy aura</em></p><p>3/day: <em>horrid wilting, mass owl’s wisdom</em></p><p></p><p><strong>Summon Ixitxachital (Sp): </strong> 6/day the Sea Mother can summon 16 fiendish Ixitxachital (Clerics of Demogorgon 15)</p><p></p><p><strong>Swallow Whole (Ex):</strong> The Sea Mother can swallow a grabbed foe up to Huge size or smaller.</p><p>A swallowed creature takes 10d6 points of bludgeoning damage and 40 points of acid and unholy water damage (ignores acid resistances and immunities) per round from her stomach. The creature can cut its way out, using piercing or slashing weapons, by dealing 120 points of damage to the stomach (AC 30). Once the creature exits, a muscular action closes the hole; another swallowed creature must cut its own way out.</p><p>The Sea Mother's stomach can hold up to 4 Huge, 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4011674, member: 50701"] [b]Sea Mother Colossal Outsider (aquatic, chaotic, evil, extraplanar) [/b] [b]HD:[/b] 47d8 + 705 + 94 (1,175 hp) [b]Initiative:[/b]+5 [b]Speed:[/b] swim 80 ft., fly 80 ft. (good) [b]AC: [/b] 48 (+1 Dex, +45 natural, -8 size) touch 3, flat-footed 47 [b]BAB/ Grapple: [/b] +47/+82 [b]Attack: [/b] Bite +63 melee (8d6 +27 plus rot/19-20) [b]Full attack:[/b] Bite +63 melee (8d6 +27 plus rot/19-20), and Tail Slap +58 melee (4d6 +9 plus rot) [b]Space/reach:[/b] 30 ft./30 ft. (40 ft. with tail) [b]Special attacks:[/b] Abysm Rain, Breath Weapon, Constrict, Improved Grab, Rot, Smite Good, Spell-Like Abilities, Summon Ixitxachital, Swallow Whole [b]Special qualities:[/b] Darkvision 60 ft., DR 20/epic good, Energy Resistance to cold 30 and fire 30, Immunity to acid, electricity, and poison, SR 48 [b]Saves:[/b] Fort +46, Ref +36, Will +36 [b]Abilities:[/b] Str 48, Dex 13, Con 41, Int 14, Wis 33, Cha 18 [b]Skills:[/b] Concentration +60, Escape Artist +46, Hide +30, Intimidate +49, Knowledge (religion) +47, Knowledge (the planes) +47, Listen +56, Move Silently +46, Search +47, Spot +56, Swim +75 [b]Feats:[/b] Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Toughness, Lightning Reflexes, Weapon Focus (bite), Weapon Specialization (bite), [b]Epic Feats:[/b] Dire Charge, Epic Fortitude, Epic Prowess (3), Epic Reflexes, Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Improved Darkvision [b]Environment:[/b] Abysm Sea (Abyss) [b]Organization:[/b] Solitary (unique) or Group (Sea Mother and 6 fiendish Ixitxachital (Clerics of Demogorgon 15)) [b]CR:[/b] 35 [b]Treasure:[/b] None [b]Alignment:[/b] Chaotic Evil [i]Swimming through the murky depths of the Abysm Sea, is a fiendish being of Colossal size. It appears as a massive ixitxachital-like creature. It’s covered in black scales and has 5 pairs of Abyssal green eyes, which dot its wide head. Behind it, swings a long spiky tail. The creature is the Sea Mother.[/i] One of Demogorgon’s many foul creations, the Sea Mother swims through the Abysm Sea seeking out unsuspecting creatures to swallow. The Sea Mother, is a terrible fiend in service to Belcheresk, but ultimately swears allegiance to Demogorgon. She is almost always accompanied by many fiendish ixitxachital clerics of Demogorgon, which serve and protect her from any who seek to hunt her down. After years of being surrounded by fiendish ixitxachital clerics of Demogorgon, the Sea Mother has become wise and is capable of learning clerical spells, even though she isn’t a cleric. From the fallen paladins (now death knights) which dot the layer, she has learned to smite good. The Sea Mother is yet another powerful being in service to the Prince of Demons. The Sea Mother is 70 feet long, from her head to the tip of her tail, and weighs over 60 tons. [b]Combat:[/b] Against underwater foes makes good use of its breath weapon. While charging its breath weapon, it attacks with its bite and spiky tail. For foes who, try to escape the watery domain of the Sea Mother, she will take flight raining down the foul waters of Abysm upon them. If encountered amid a group of Ixitxachital Clerics of Demogorgon, she will immediately use mass owl’s wisdom to boost the power of their clerical spells. Against good creatures, she always smites them any chance she gets. [b]Abysm Rain (Ex): [/b] As soon as the Sea Mother leaves the sea and takes flight, she excessively drips with the acidic waters of the Abysm sea. Anyone under her path of flight, takes 10d8 points of acidic and unholy water damage (ignores acid resistances and immunities). Reflex save DC 48 halves Creatures with the good subtype or aura of good class ability (such as good-aligned clerics or paladins) instead take 15d10 points of acidic and unholy water damage and take a –4 penalty on their saving throw. The DC is Con-based [b]Breath Weapon (Su): [/b] The Sea Mother can spew forth a raging wave of foul Abysm water in a 100 ft. cone. Those in range take 18d8 points of acidic and unholy water damage (ignores acid resistances and immunities). Reflex save DC 48 halves. Creatures with the good subtype or aura of good class ability (such as good-aligned clerics or paladins) instead take 23d10 points of acidic and unholy water damage and take a –4 penalty on their saving throw. Those who fail their saves are also knocked prone for 3 rounds. She can only use this ability every 1d6 rounds. The DC is Con-based [b]Constrict (Ex): [/b] When constricting with her tail, she deals 8d6 + 24 points of damage. Creatures must now succeed on 2 Fortitude saves DC 48 (Con-based) and 52 (Str-based) respectively. One for the rotting effect of the tail and the other to prevent from being knocked prone for 2d6 rounds after she releases her hold. [b]Improved Grab (Ex): [/b] When the Sea Mother attacks with her tail she can attempt a grapple check. If successful she establishes a hold and can constrict. When the Sea Mother attacks with her bite she can attempt a grapple check. If successful she establishes a hold and can swallow whole. [b]Rot (Su): [/b] Any creature bitten and tail slapped by the Sea Mother must succeed a Fort save DC 48 or its flesh begins to rot. It immediately takes 1d8 points of Con damage plus 1 Con damage every hour until the creature dies or a [i]remove disease[/i] spell of at least 30th level is cast. The spell only stops further damage. The Con damage can be healed normally through a [i]restoration[/i] spell, but only after the rotting effect is taking care of. [b]Smite Good (Su): [/b] 10/day, the Sea Mother can smite good. She adds her Cha bonus to attack rolls and adds her level (47) to the damage. [b]Spell-Like Abilities: [/b] CL 47; DC 21 + spell level At will: [i]contagion, curse water, darkness, detect good, detect law, detect magic, dispel good, dispel law, entropic shield, obscuring mist, unholy aura[/i] 3/day: [i]horrid wilting, mass owl’s wisdom[/i] [b]Summon Ixitxachital (Sp): [/b] 6/day the Sea Mother can summon 16 fiendish Ixitxachital (Clerics of Demogorgon 15) [b]Swallow Whole (Ex):[/b] The Sea Mother can swallow a grabbed foe up to Huge size or smaller. A swallowed creature takes 10d6 points of bludgeoning damage and 40 points of acid and unholy water damage (ignores acid resistances and immunities) per round from her stomach. The creature can cut its way out, using piercing or slashing weapons, by dealing 120 points of damage to the stomach (AC 30). Once the creature exits, a muscular action closes the hole; another swallowed creature must cut its own way out. The Sea Mother's stomach can hold up to 4 Huge, 16 Large, 64 Medium, 256 Small, or 1024 Tiny or smaller creatures. [/QUOTE]
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COMPETITION: Design an Epic Monster
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