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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4011681" data-attributes="member: 50701"><p><strong>Awar of the Sundered Suns, Son of Eblis</strong></p><p><strong>Large Outsider (Evil, Extraplanar, Fallen, Lawful)</strong></p><p><strong>HD:</strong> 60d8 + 480 (960 hp)</p><p><strong>Initiative:</strong> +14</p><p><strong>Speed:</strong> 60 ft., fly 120ft. (good)</p><p><strong>AC: </strong> 67 (+ 11 deflection, + 10 Dex, + 7 insight, + 30 natural, -1 size) touch 37, flat-footed 57</p><p><strong>BAB/ Grapple: </strong>+60/+80 </p><p><strong>Attack: </strong> +7 <em>axiomatic, keen, hellfire blasting, greatsword, Golden Blaze</em> +94 + 3d6 fire damage, + 2d6 lawful damage melee (3d6 + 31+ 3d6 Hellfire damage, + 2d6 lawful damage/17-20/x2), or 2 wings(slam) +75 + 3d6 Hellfire damage melee (1d6 + 16 + 3d6 Hellfire damage)</p><p><strong>Full attack:</strong> +7 <em>axiomatic, keen, hellfire blasting, greatsword, Golden Blaze </em>+94/+89/+84/+79 + 3d6 fire damage, + 2d6 lawful damage melee (3d6 + 31+ 3d6 fire damage, + 2d6 lawful damage/17-20/x2) or 4 wings(slam) +75 + 3d6 Hellfire damage melee (1d6 + 16 + 3d6 Hellfire damage)</p><p><strong>Space/reach:</strong> 10 ft./10 ft.</p><p><strong>Special attacks:</strong> Body of Hellfire, Spell-like abilities, summon fallen, Super Nova of Awar</p><p><strong>Special qualities:</strong> Dark Fire, Darkvision 120 ft., DR3/- , DR25/ epic good and silver, immunity to fire and poison, low-light vision, regeneration 15, resistance to acid 30, SR, telepathy 100 ft., teleport(self)</p><p><strong>Saves:</strong> Fort +42 (46 against petrification), Ref +44, Will +41</p><p><strong>Abilities:</strong> Str 42, Dex 30, Con 26, Int 28, Wis 25, Cha 32</p><p><strong>Skills:</strong> Bluff +74, Concentration +71, Craft +40, Diplomacy +, Disguise +74, Escape Artist +73, Heal +70, Hide +73, Intimidate +74, Knowledge (Arcana) +72, Listen +72, Move Silently +43, Search +72, Sense Motive +70, Spellcraft +40, Spot +72, Survival +70, Tumble +73, Use Rope +41</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Casting, Combat Expertise, Dodge, Great Cleave, Great Fortitude, Greater Weapon Focus (Greatsword), Greater Weapon Specialization (Greatsword),Whirlwind Attack, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (Greatsword), Weapon Specialization (Greatsword),Whirlwind Attack</p><p><strong>Epic Feats:</strong>Blinding Speed, Damage Reduction, Dire Charge, Improved Darkvision, Penetrate Damage Reduction</p><p><strong>Environment:</strong> Elemental Plane of Fire</p><p><strong>Organization:</strong> Solitary (Unique) or (Awar and the other Sundered Suns)</p><p><strong>CR:</strong> 44 </p><p><strong>Treasure:</strong> Triple Standard </p><p><strong>Alignment:</strong> Lawful Evil</p><p></p><p><em> You see a collection of black flames in front of you. Upon closer inspection you see a fallen solar angel with four wings within those black flames. Its skin is blacker than obsidian and it has muscular body. Two massive horns adorns its head, while a flaming halo floats just above them. Its eyes glow red. Upon even closer inspection you see that it has fangs and its body glows a faint golden aura. It wears a read kilt, and is carrying a massive golden blade, the shape of fire. This is but one of the Sundered Suns.</em></p><p></p><p>(flavor coming soon as I can think of something)</p><p></p><p><strong>Combat:</strong> Awar is no coward. He’ll go into battle and focus his attacks on every divine spell caster, until they are dead. He usually attacks with Golden Blaze, but if he is overwhelmed he’ll make good use of his spell-like abilities. When using his spell-like abilities, he mostly uses the ones that cause harm, rather than the ones that boost his stats.</p><p></p><p><strong>Body of Hellfire (Ex):</strong> Those within 30 ft. of Awar take 3d6 points of Hellfire damage per round. Those grappling with him take 10d6 points of Hellfire damage.</p><p></p><p><strong>Dark Fire (Su):</strong> Half of all fire damage dealt by Awar, is infused with his evil essence and ignore resistance or immunity.</p><p></p><p><strong>Magic Circle Against Good (Su):</strong> A Magic Circle Against Good always surrounds Awar (60th level caster). Bonuses are not included in the stats block.</p><p></p><p><strong>Regeneration: </strong>Only epic good-aligned weapons and spells, with the good descriptor, can overcome Awar’s regeneration.</p><p></p><p><strong>Spell-Like Abilities:</strong> Awar has a Caster Level of 60; DC 21 + spell level</p><p>Always active - <em>detect good, detect magic, detect, mind blank, see invisibility, tongues, true seeing</em></p><p>At will— <em>aid, animate objects, commune, continual flame, dimensional anchor, fire storm, fireball, greater dispel magic, greater teleport (self and 200 lbs only), imprisonment, incendiary cloud, invisibility (self only), lesser restoration, polymorph (self only), remove fear, resist energy, unholy blight, waves of fatigue</em></p><p>3/day— <em>meteor swarm </em></p><p>1/day—<em>gate, greater restoration, power word kill</em></p><p></p><p><strong>Summon Fallen: </strong>1/day Awar can summon 1d4 fallen planetars and 1d6 fallen astral devas</p><p></p><p><strong>Super Nova of Awar (Su): </strong>When Awar dies, he explodes and incinerates anything within a 100 ft. radius with black and golden flames. The first wave takes the form of black flames and deals 15d6 points of Hellfire damage. The second wave takes the form of golden fire and deals 20d6 points of fire damage. The black flames ignore fire immunity and resistance, while the golden fire is just regular fire. Those caught within the blast radius can make Reflex save DC ( 48 ) for half damage.</p><p></p><p><strong>Possessions: </strong>Awar only possesses <em>Golden Blaze</em>. It is a +7 Large <em>axiomatic, keen, hellfire blasting, greatsword</em>. This sword appears as a golden sword fashioned into the shape of fire. It mysteriously bleeds red blood, and is wrapped in black flames.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4011681, member: 50701"] [b]Awar of the Sundered Suns, Son of Eblis Large Outsider (Evil, Extraplanar, Fallen, Lawful)[/b] [b]HD:[/b] 60d8 + 480 (960 hp) [b]Initiative:[/b] +14 [b]Speed:[/b] 60 ft., fly 120ft. (good) [b]AC: [/b] 67 (+ 11 deflection, + 10 Dex, + 7 insight, + 30 natural, -1 size) touch 37, flat-footed 57 [b]BAB/ Grapple: [/b]+60/+80 [b]Attack: [/b] +7 [i]axiomatic, keen, hellfire blasting, greatsword, Golden Blaze[/i] +94 + 3d6 fire damage, + 2d6 lawful damage melee (3d6 + 31+ 3d6 Hellfire damage, + 2d6 lawful damage/17-20/x2), or 2 wings(slam) +75 + 3d6 Hellfire damage melee (1d6 + 16 + 3d6 Hellfire damage) [b]Full attack:[/b] +7 [i]axiomatic, keen, hellfire blasting, greatsword, Golden Blaze [/i]+94/+89/+84/+79 + 3d6 fire damage, + 2d6 lawful damage melee (3d6 + 31+ 3d6 fire damage, + 2d6 lawful damage/17-20/x2) or 4 wings(slam) +75 + 3d6 Hellfire damage melee (1d6 + 16 + 3d6 Hellfire damage) [b]Space/reach:[/b] 10 ft./10 ft. [b]Special attacks:[/b] Body of Hellfire, Spell-like abilities, summon fallen, Super Nova of Awar [b]Special qualities:[/b] Dark Fire, Darkvision 120 ft., DR3/- , DR25/ epic good and silver, immunity to fire and poison, low-light vision, regeneration 15, resistance to acid 30, SR, telepathy 100 ft., teleport(self) [b]Saves:[/b] Fort +42 (46 against petrification), Ref +44, Will +41 [b]Abilities:[/b] Str 42, Dex 30, Con 26, Int 28, Wis 25, Cha 32 [b]Skills:[/b] Bluff +74, Concentration +71, Craft +40, Diplomacy +, Disguise +74, Escape Artist +73, Heal +70, Hide +73, Intimidate +74, Knowledge (Arcana) +72, Listen +72, Move Silently +43, Search +72, Sense Motive +70, Spellcraft +40, Spot +72, Survival +70, Tumble +73, Use Rope +41 [b]Feats:[/b] Alertness, Cleave, Combat Casting, Combat Expertise, Dodge, Great Cleave, Great Fortitude, Greater Weapon Focus (Greatsword), Greater Weapon Specialization (Greatsword),Whirlwind Attack, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (Greatsword), Weapon Specialization (Greatsword),Whirlwind Attack [b]Epic Feats:[/b]Blinding Speed, Damage Reduction, Dire Charge, Improved Darkvision, Penetrate Damage Reduction [b]Environment:[/b] Elemental Plane of Fire [b]Organization:[/b] Solitary (Unique) or (Awar and the other Sundered Suns) [b]CR:[/b] 44 [b]Treasure:[/b] Triple Standard [b]Alignment:[/b] Lawful Evil [i] You see a collection of black flames in front of you. Upon closer inspection you see a fallen solar angel with four wings within those black flames. Its skin is blacker than obsidian and it has muscular body. Two massive horns adorns its head, while a flaming halo floats just above them. Its eyes glow red. Upon even closer inspection you see that it has fangs and its body glows a faint golden aura. It wears a read kilt, and is carrying a massive golden blade, the shape of fire. This is but one of the Sundered Suns.[/i] (flavor coming soon as I can think of something) [b]Combat:[/b] Awar is no coward. He’ll go into battle and focus his attacks on every divine spell caster, until they are dead. He usually attacks with Golden Blaze, but if he is overwhelmed he’ll make good use of his spell-like abilities. When using his spell-like abilities, he mostly uses the ones that cause harm, rather than the ones that boost his stats. [b]Body of Hellfire (Ex):[/b] Those within 30 ft. of Awar take 3d6 points of Hellfire damage per round. Those grappling with him take 10d6 points of Hellfire damage. [b]Dark Fire (Su):[/b] Half of all fire damage dealt by Awar, is infused with his evil essence and ignore resistance or immunity. [b]Magic Circle Against Good (Su):[/b] A Magic Circle Against Good always surrounds Awar (60th level caster). Bonuses are not included in the stats block. [b]Regeneration: [/b]Only epic good-aligned weapons and spells, with the good descriptor, can overcome Awar’s regeneration. [b]Spell-Like Abilities:[/b] Awar has a Caster Level of 60; DC 21 + spell level Always active - [i]detect good, detect magic, detect, mind blank, see invisibility, tongues, true seeing[/i] At will— [i]aid, animate objects, commune, continual flame, dimensional anchor, fire storm, fireball, greater dispel magic, greater teleport (self and 200 lbs only), imprisonment, incendiary cloud, invisibility (self only), lesser restoration, polymorph (self only), remove fear, resist energy, unholy blight, waves of fatigue[/i] 3/day— [i]meteor swarm [/i] 1/day—[i]gate, greater restoration, power word kill[/i] [b]Summon Fallen: [/b]1/day Awar can summon 1d4 fallen planetars and 1d6 fallen astral devas [b]Super Nova of Awar (Su): [/b]When Awar dies, he explodes and incinerates anything within a 100 ft. radius with black and golden flames. The first wave takes the form of black flames and deals 15d6 points of Hellfire damage. The second wave takes the form of golden fire and deals 20d6 points of fire damage. The black flames ignore fire immunity and resistance, while the golden fire is just regular fire. Those caught within the blast radius can make Reflex save DC ( 48 ) for half damage. [b]Possessions: [/b]Awar only possesses [i]Golden Blaze[/i]. It is a +7 Large [i]axiomatic, keen, hellfire blasting, greatsword[/i]. This sword appears as a golden sword fashioned into the shape of fire. It mysteriously bleeds red blood, and is wrapped in black flames. [/QUOTE]
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