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COMPETITION: Design an Epic Monster
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<blockquote data-quote="Geraturatu" data-source="post: 4027126" data-attributes="member: 52716"><p><strong>Shadow Fury</strong></p><p></p><p>Please tell me if this name has been taken, because if it is I'll change it. Oh, and I'm sure you'll notice I prefer the normal stat blocks.</p><p></p><p> <em>A man, who looks almost indistinguishable from any human, stands before you. He has a short and soft looking black hair, and he has the posture of a noble. His black clothes fit him well, it's as if they were made specifically for him. His wine red eyes are the only hint that something isn't right. A warm smile lights his face, and he slowly takes a step towards you.</em></p><p></p><p><strong>Shadow Fury</strong></p><p><strong>Medium Outsider (Evil)</strong></p><p><strong>Hit Dice:</strong> 120d8+4800 (6080 hp)</p><p><strong>Initiative:</strong> +20</p><p><strong>Speed:</strong> 500 ft, fly 250 ft (perfect)</p><p><strong>Armor Class:</strong> 160 (+0 size, +20 Dex, +70 natural, +60 insight)</p><p><strong>Base Attack/Grapple:</strong> +80/ +120</p><p><strong>Attack:</strong> +25 Bastard Sword +195 (1d10+115/19-20 x2)</p><p><strong>Full Attack:</strong> +75 Bastard Sword +195/+190/+185/+180 (1d10+115/19-20 x2), +75 Bastard Sword +195/+190/+185/+180 (1d10+115/19-20 x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Death Gaze, Sneak Attack +59d6, Shadow Trap</p><p><strong>Special Qualities:</strong> Blindsense 500 ft., Damage Reduction 100/-, Darkness Master, Darkvision 10000ft., Evasion, Extreme Health, Freedom of Movement, Immunities, Improved Evasion, Improved Uncanny Dodge, low-light vision, Opportunist, Regeneration 750, Spell Immunity, Tremorsense 500 ft., Uncanny Dodge, Undead army, Untraceable </p><p><strong>Saves:</strong> Fort +61, Ref +61, Will +61</p><p><strong>Abilities:</strong> Str 90, Dex 50, Con 90, Int 30, Wis 50, Cha 50</p><p><strong>Skills:</strong> Bluff 123, Decipher Script 123, Gather Information 123, Hide 123, Intimidate 123, Knowledge (arcana) 123, Knowledge (history) 123, Knowledge (nobility and royalty) 123, Knowledge (the planes) 123, Listen 123, Move Silently 123, Open Lock 123, search 123, sense motive 123, slight of hand 123, spellcraft 123, spot 123, Survival 123</p><p><strong>Feats:</strong> Cleave, Combat Expertise, Dodge, Double Hit, Dire Charge, Epic Toughness 16, Flyby Attack, Great Cleave, Greater Two-Weapon Fighting, Hover, Improved Initiative, Improved Two-Weapon Fighting, Improved Whirlwind Attack, Mobility, Perfect Two-Weapon Fighting, Polyglot b, Power Attack, Quick Draw, Robilar's Gambit, Sneak Attack of Opportunity, Spring Attack, Two-Weapon Fighting, Two-weapon rend, Weapon Finesse, Whirlwind Attack</p><p><strong>Environment:</strong> Any </p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> (I lost track mid way lol)</p><p><strong>Treasure:</strong> Double normal</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Advancement:</strong> Racial Hit Dice or Character Classes</p><p></p><p> He may not be a deity, but he has so much raw power that many worship him as one anyways. He has often been heard of in legend, and dismissed as nothing but a myth tossed in to scare those who hear it. There are many deities who fear this being, for he is quick to punishes those who cross him.</p><p> Shadow Fury knows all languages due to the polyglot bonus feat.</p><p></p><p><span style="color: RoyalBlue"><strong>Combat</strong></span></p><p>Darkness Master: Shadow Fury is always hard to hit. There's a 50% chance to miss him as if he had full concealment. This is not an illusion, and is not negated by True Seeing. Also, all damage done by Shadow Fury is increased by 120 in any lighting other than daylight. This bonus damage is multiplied in the case of a critical. He is also aware of all creatures touching any lighting other than daylight within 10000 ft.</p><p></p><p>Death Gaze(ex): Any creature within 120 ft can be the target of this as a free action. They must make a fortitude save (DC 90) or die. </p><p></p><p>Extreme Health(ex): His Hit Dice are always considered to have rolled the maximum result.</p><p></p><p>Freedom of Movement(ex): He is constantly under the effect of Freedom of Movement</p><p></p><p>Immunities: Shadow Fury is immune to Ability Damage/drain, Blindness, Critical Hits, death effects, Energy Drain, Fear effects, mind-affecting effects, Nausea, Negative Energy effects, paralysis, petrification, polymorphimg effects, and sleep effects.</p><p></p><p>Regeneration(ex): No form of attack deals normal damage to Shadow Fury. If there is absolutely nothing left to regenerate, he will begin to build himself back together in a five day process within his planar citadel.</p><p></p><p>Shadow Trap(su): Any creature standing in any lighting other than daylight within 500 ft of Shadow Fury can be targeted with this as a free action. They must succeed on a Fortitude Save (110) or take damage equal to 1d100% of their total health, this attack cannot reduce them below 1 hp. This is a death effect. He can also choose to destroy any light sources other than daylight within 1000 ft. He can also choose to change their Fortitude save to a reflex or will save.</p><p></p><p>Undead Army: Shadow Fury can control up to 50 times his HD in undead at anyone time. He can also raise exact an exact duplicate of any corpse, except they will be undead and following him. He can summon any type of undead with a challenge rating lower than his Hit Dice. Any undead he summons is automatically under his control, and any undead that come within 100 ft. of him must make a will save (DC 90) or fall under his control if he does not have enough under his command already. Exact duplicates, while undead, keep their constitution modifier as long as they are not in an anti-magic field, and if anything dispel's supernatural abilities, they lose their constitution for 1d10 minutes.</p><p></p><p>Untraceable(ex): He does not leave any tracks, so no one can follow him. All divination spells that happen to be affecting the area he's in will show nothing but an empty spot that people just don't happen to come into.</p></blockquote><p></p>
[QUOTE="Geraturatu, post: 4027126, member: 52716"] [b]Shadow Fury[/b] Please tell me if this name has been taken, because if it is I'll change it. Oh, and I'm sure you'll notice I prefer the normal stat blocks. [I]A man, who looks almost indistinguishable from any human, stands before you. He has a short and soft looking black hair, and he has the posture of a noble. His black clothes fit him well, it's as if they were made specifically for him. His wine red eyes are the only hint that something isn't right. A warm smile lights his face, and he slowly takes a step towards you.[/I] [B]Shadow Fury[/B] [B]Medium Outsider (Evil)[/B] [B]Hit Dice:[/B] 120d8+4800 (6080 hp) [B]Initiative:[/B] +20 [B]Speed:[/B] 500 ft, fly 250 ft (perfect) [B]Armor Class:[/B] 160 (+0 size, +20 Dex, +70 natural, +60 insight) [B]Base Attack/Grapple:[/B] +80/ +120 [B]Attack:[/B] +25 Bastard Sword +195 (1d10+115/19-20 x2) [B]Full Attack:[/B] +75 Bastard Sword +195/+190/+185/+180 (1d10+115/19-20 x2), +75 Bastard Sword +195/+190/+185/+180 (1d10+115/19-20 x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Death Gaze, Sneak Attack +59d6, Shadow Trap [B]Special Qualities:[/B] Blindsense 500 ft., Damage Reduction 100/-, Darkness Master, Darkvision 10000ft., Evasion, Extreme Health, Freedom of Movement, Immunities, Improved Evasion, Improved Uncanny Dodge, low-light vision, Opportunist, Regeneration 750, Spell Immunity, Tremorsense 500 ft., Uncanny Dodge, Undead army, Untraceable [B]Saves:[/B] Fort +61, Ref +61, Will +61 [B]Abilities:[/B] Str 90, Dex 50, Con 90, Int 30, Wis 50, Cha 50 [B]Skills:[/B] Bluff 123, Decipher Script 123, Gather Information 123, Hide 123, Intimidate 123, Knowledge (arcana) 123, Knowledge (history) 123, Knowledge (nobility and royalty) 123, Knowledge (the planes) 123, Listen 123, Move Silently 123, Open Lock 123, search 123, sense motive 123, slight of hand 123, spellcraft 123, spot 123, Survival 123 [B]Feats:[/B] Cleave, Combat Expertise, Dodge, Double Hit, Dire Charge, Epic Toughness 16, Flyby Attack, Great Cleave, Greater Two-Weapon Fighting, Hover, Improved Initiative, Improved Two-Weapon Fighting, Improved Whirlwind Attack, Mobility, Perfect Two-Weapon Fighting, Polyglot b, Power Attack, Quick Draw, Robilar's Gambit, Sneak Attack of Opportunity, Spring Attack, Two-Weapon Fighting, Two-weapon rend, Weapon Finesse, Whirlwind Attack [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] (I lost track mid way lol) [B]Treasure:[/B] Double normal [B]Alignment:[/B] Neutral Evil [B]Advancement:[/B] Racial Hit Dice or Character Classes He may not be a deity, but he has so much raw power that many worship him as one anyways. He has often been heard of in legend, and dismissed as nothing but a myth tossed in to scare those who hear it. There are many deities who fear this being, for he is quick to punishes those who cross him. Shadow Fury knows all languages due to the polyglot bonus feat. [COLOR=RoyalBlue][B]Combat[/B][/COLOR] Darkness Master: Shadow Fury is always hard to hit. There's a 50% chance to miss him as if he had full concealment. This is not an illusion, and is not negated by True Seeing. Also, all damage done by Shadow Fury is increased by 120 in any lighting other than daylight. This bonus damage is multiplied in the case of a critical. He is also aware of all creatures touching any lighting other than daylight within 10000 ft. Death Gaze(ex): Any creature within 120 ft can be the target of this as a free action. They must make a fortitude save (DC 90) or die. Extreme Health(ex): His Hit Dice are always considered to have rolled the maximum result. Freedom of Movement(ex): He is constantly under the effect of Freedom of Movement Immunities: Shadow Fury is immune to Ability Damage/drain, Blindness, Critical Hits, death effects, Energy Drain, Fear effects, mind-affecting effects, Nausea, Negative Energy effects, paralysis, petrification, polymorphimg effects, and sleep effects. Regeneration(ex): No form of attack deals normal damage to Shadow Fury. If there is absolutely nothing left to regenerate, he will begin to build himself back together in a five day process within his planar citadel. Shadow Trap(su): Any creature standing in any lighting other than daylight within 500 ft of Shadow Fury can be targeted with this as a free action. They must succeed on a Fortitude Save (110) or take damage equal to 1d100% of their total health, this attack cannot reduce them below 1 hp. This is a death effect. He can also choose to destroy any light sources other than daylight within 1000 ft. He can also choose to change their Fortitude save to a reflex or will save. Undead Army: Shadow Fury can control up to 50 times his HD in undead at anyone time. He can also raise exact an exact duplicate of any corpse, except they will be undead and following him. He can summon any type of undead with a challenge rating lower than his Hit Dice. Any undead he summons is automatically under his control, and any undead that come within 100 ft. of him must make a will save (DC 90) or fall under his control if he does not have enough under his command already. Exact duplicates, while undead, keep their constitution modifier as long as they are not in an anti-magic field, and if anything dispel's supernatural abilities, they lose their constitution for 1d10 minutes. Untraceable(ex): He does not leave any tracks, so no one can follow him. All divination spells that happen to be affecting the area he's in will show nothing but an empty spot that people just don't happen to come into. [/QUOTE]
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